Lay Power : Common Lay Invocations : Ritual Power : Cosmic Power : Good Invocations : Neutral Invocations : Evil Invocations
Common Lay Power Invocations
These are the basic Invocations taught to any character capable of casting invocations of that Sphere. All characters are able to cast the Common Invocations from a single Sphere. Learning the common invocations from a second and third Sphere is possible for members of one of the Sects after the character reaches rank 20.
Invocation List by Sphere
Invocation Descriptions
Good Sphere
Bless 1 - 5
Range Touch
Duration 15 Minutes
Extendable? Yes
Description This invocation bestows upon the recipient a Power armour class at the rate of one point of armour class per Rank of the invocation:
Rank | Power Armour Class Provided |
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
Physical and Magical armour class are unaffected. This invocation stacks with unarmoured or armoured dexterity, Protection from Evil, Protection from Undead and Obscurement, but will not work in conjunction with any Evil invocation, such as Cloak of Ushaz. This invocation fails if the target is currently under the effect of any Evil sphere invocation which grants Power AC.
You may have multiple Blesses in operation at any one time, but only the highest effective Invocation will take effect (for example if you have a 16 hour Bless Rank 4 running, you can cast a Bless Rank 5 for 15 minutes to increase your protection by one for 15 minutes).
If a Bless is operating on a body then that body can be neither raised as nor embodied by an undead.
Courage 2
Range Touch
Duration Instant
Extendable? No
Description This invocation will remove all Fear effects (such as a Fear invocation or from a Wolf's Howl) from the recipient.
Cure Disease 1, 3, 5
Duration Instant
Range Touch
Extendable? No
Description At rank 1 this invocation is called Cure Minor Disease. It will remove all Rank 1 Minor Diseases from the target. 6 Cure Minor Diseases cast on the same target within 1 minute will remove a Rank 3 Medium Disease.
At rank 3 this invocation is called Cure Medium Disease. It will remove all Rank 3 Medium Diseases from the target. 6 Cure Medium Diseases cast on the same target within 1 minute will remove a Rank 5 Major Disease.
At rank 5 this invocation is called Cure Major Disease. It will remove all Rank 5 Major Diseases from the target. 6 Cure Major Diseases cast on the same target within 1 minute will remove a Rank 7 Fatal Disease.
Cure Wounds 1 - 5
Duration Instant
Range Touch
Extendable? No
Description The caster is able to heal the wounds of living creatures, restoring life points or monster hits as shown below.
Rank | Name | Player Life Restored (Per Hand) | Monster Hits Inflicted |
1 | Cure Light Wound | 6 (6) | 2 |
2 | Cure Serious Wounds | 12 (6) | 4 |
3 | Cure Critical Wounds | 20 (10) | 8 |
4 | Cure Grievous Wounds | 30 (15) | 16 |
5 | Cure Mortal Wounds | 48 (24) | 20 |
The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of curing and exhausts the invocation completely. The invocation can never be split between two different individuals. The caster should call the name of the invocation as he touches his target to indicate the amount of healing provided.
At all Ranks the curing is `intelligent' and goes not where the hands are placed necessarily but where the healing is needed (at the referees discretion). Whichever locations receive curing also have any bleeding stopped.
A Rank 5 Cure Mortal Wounds can be used to mend a broken bone.
Discern Nature of Undead 2
Duration Instant
Range 20 ft.
Extendable? No
Description This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Dismiss Undead 5
Range Touch
Duration Instant
Extendable? N/A
Description This invocation allows the caster to dismiss one Lesser Undead spirit from the plane. Upon completion of the vocal the caster must extend his empty weapon hand, palm outwards, towards the undead to be affected and attract its attention by shouting 'Spirit of NAME I dismiss thee hence'. The NAME will be the type of the undead as revealed by a Discern Nature of Undead, or the true name of a more powerful undead creature. The undead will back away in a straight line from this whilst the caster continues his chant, until the caster sustains damage or until the undead reaches a solid object behind it.
The undead being targetted by the Dismiss may NOT attack the caster during this time. Subject to continuing to concentrate upon the dismisser, it may however attack any others foolish enough to step within reach. If the undead reaches a solid object then the caster must utter the phrase 'Spirit of NAME be gone', and touch the undead; whereupon the undead is instantly dismissed. Note that Lesser undead with one or two names can be dismissed e.g. a "Lesser Ghoul" or a "Lesser Undead Warrior" can be dismissed.
The Rank 8 version of this invocation functions in exactly the same way, with the same restrictions but can be used against Greater Undead as well as Lesser Undead.
Unique Undead; those without a Lesser or Greater prefix cannot be Dismissed through the use of this invocation.
Power Gift 1
Range Touch
Duration Until Contact is broken
Extendable? N/A
Description This invocation allows the caster to transfer his own Power to one recipient of choice (unconscious characters can receive Power) at the rate of one point of Power every thirty seconds. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of power can be transferred. The power so gifted must come from the casting character himself and not from any other source.
The recipient cannot be gifted Power above his normal maximum.
Power Weapon 3, 5
Range Touch
Duration 15 Minutes
Extendable? Yes
Description One blunt weapon or dagger can be empowered to do spiritual damage as shown below;
Rank | Power Damage Inflicted |
3 | Power 1 |
5 | Power 2 |
Regenerate 5
Range Touch
Duration 4 Hours
Extendable? No
Description This invocation will cause a severed limb to grow back in four hours. It is possible to cast this invocation on a corpse in order to replace destroyed limbs but only if the invocation is cast on the largest portion of the corpse. If only part of a limb has been severed then the time taken to regrow it may be reduced at the referee's discretion.
Remove Curse 4
Range Touch
Duration Instant
Extendable? No
Description This invocation will remove a single rank 4 Curse Invocation from the target.
Remove Pain 4
Range Touch
Duration 15 Minutes
Extendable? No
Description This invocation will prevent a single source of pain (such as a broken limb or inflict pain invocation) from hurting the affecting the target for the duration of the invocation. If the source of pain is still present at the end of the duration then it will begin to affect the character again. Should a character be under the effect of a number of sources of pain (such as two broken limbs) then it will take one remove pain invocation for each source to prevent the character suffering the effects of pain.
Remove Paralysis 3
Range Touch
Duration Instant
Extendable? No
Description This invocation will restore the mobility of a paralysed target.
Neutral Sphere
Cure Wounds 1
Duration Instant
Range Touch
Extendable? No
Description The caster is able to heal the wounds of living creatures, restoring life points or monster hits as shown below.
Level |
Total Player Life Restored (per hand) |
Monster Hits Restored |
Cure Light Wounds |
6 (6) |
2 |
The Rank 1 invocation requires only a one handed touch, as normal.
At all Ranks the curing is `intelligent' and goes not where the hands are placed necessarily but where the healing is needed (at the referees discretion). Whichever locations receive curing also have any bleeding stopped.
Detect Power 1
Duration Instant
Range 20 ft. diameter circle, centred on the caster
Extendable? No
Description This invocation reveals the presence of all power within 10 ft. of the caster. This includes items hidden behind other objects, or even behind or in other power items. It does not reveal innate power contained in living creatures.
Discern Nature of Undead 2
Duration Instant
Range 20 ft.
Extendable? No
Description This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Enhanced Reflexes 2, 4
Range Touch
Duration 15 Minutes
Extendable? Yes
Description The caster summons the power of the Neutral Sphere to quicken their reflexes, granting them additional dexterity as shown below:
Rank | Additional Dexterity Granted |
2 | +1 |
4 | +2 |
This additional dexterity will stack with either armoured or unarmoured dexterity but not with the additional dexterity provided by Enhanced Reflexes potions or other instances of the Enhanced Reflexes invocation. You may have multiple Enhanced Reflexes in operation at any one time (either from an Invocation or from a potion), but only the highest effective Invocation/Potion will take effect (for example if you have a 16 hour Enhanced Reflexes Rank 4 running, you can use a potion of Dexterity Rank 4 to provide additional dexterity for 15 minutes).
Halt 1 - 5
Range 20 ft.
Duration 10 Seconds
Extendable? No
Description This invocation will immobilise a target for 10 seconds or until damaged. An affected target may not move, speak or perform any other action. Halt affects creatures of various ranks as shown below:
Rank | Player Ranks Affected | Monster Hits Affected |
1 | 2 | 20 |
2 | 4 | 40 |
3 | 8 | 60 |
4 | 16 | 80 |
5 | 32 | 100 |
Halt is unusual in that it only requires 1 line of vocals ("Halt I command thee be still") to cast regardless of the rank of the Halt invocation being cast.
A Rank 5 Halt Invocation will work on all Lesser Undead creatures.
Meditate 1, 3
Range Self Only (1), Touch (3)
Duration Instant
Extendable? No
Description This invocation will place a willing target into a meditative trance provided they have the Meditate skill. Once per day this invocation will allow a character with the Meditate skill to regain all of their power by remaining in a trance for 30 minutes.
Mighty Blows 3, 5
Range Touch
Duration 15 Minutes or until used
Extendable? No
Description This spell will increases the physical damage dealt by the caster by +1 rank for 8 blows at rank 3 or 20 blows at rank 5. The caster should utter a distinctive shout prior to calling his damage to show that he is expending a use of the Mighty Blows, "Hunter!, Quad" for example. The maximum damage obtainable when using this spell is Quartz.
Power Hammer 1 - 5
Range 20 ft.
Duration Instant
Extendable? No
Description The caster hurls an invisible missile of spiritual force at his target which strikes automatically for the damage shown below.
Rank | Player Life Damage | Monster Hits Inflicted |
1 | 5 | 3 |
2 | 10 | 6 |
3 | 15 | 9 |
4 | 20 | 12 |
5 | 25 | 15 |
The damage from a Power Hammer is reduced by Power Armour Class only. Dexterity does not reduce the damage from a Power Hammer.
Power Meld 1 - 5
Range Touch
Duration Until contact is broken
Extendable? No
Description This invocation allows the caster to transfer Power from one willing person of choice (unconscious characters are not willing) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred, subject only to the amount the donor is willing to give up. The Power so melded enters the casting character himself.
Rank | Power Melded Per 30 Seconds | Approx. Time In Seconds For 1 Point |
1 | 1 | 30 |
2 | 2 | 15 |
3 | 4 | 8 |
4 | 8 | 4 |
5 | 16 | 2 |
This invocation causes no damage (due to Power loss) to the donor. The caster cannot receive Power above his normal maximum; and the donor cannot be taken below zero power.
Power Weapon 1, 3, 5
Range Touch
Duration 15 Minutes
Extendable? Yes
Description One blunt weapon or dagger can be empowered to do spiritual damage as shown below;
Rank | Power Damage Inflicted |
1 | None |
3 | Power 1 |
5 | Power 2 |
Note that a Rank 1 Power Weapon inflicts no power damage but does make the weapon immune to being destroyed by spells or invocations such as Destroy Weapon.
Spirit Shield 5
Range Self Only
Duration 15 Minutes
Extendable? Yes
Description This invocation creates an invisible shield completely surrounding the caster that makes him immune to Power Hammers of any Rank up to 5. It provides no protection at all against Power Hammers of rank 6 and above.
Evil
Blight 5
Range Touch
Duration 15 Minutes
Extendable? No
Description The recipient of this invocation is blighted with regard to all weapon types that they use for the duration of the invocation. They will do one stage less damage in each category: Power, Magical and Physical. This invocation does not stack with itself. Note that there is no need to call a weapon type with regards to Blight, it is the individual that is blighted, regardless of what type of weapon they use.
For example: A warrior with a sword shouting Quad Magic Two would drop his damage to Triple Magic One when blighted. If he then decided to pick up a Mace, the warrior would still be blighted and need to drop his normal damage by one category.
Cause Disease 1, 3, 5
Duration Instant
Range Touch
Extendable? No
Description This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:
Rank | Name | Strength Category Lost every |
1 | Cause Minor Disease | 30 Minutes |
3 | Cause Medium Disease | 8 Minutes |
5 | Cause Major Disease | 2 Minutes |
For more information on Strength Categories see the Strength Skill.
The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).
The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.
Cause Wounds 1 - 5
Duration Instant
Range Touch
Extendable? No
Description The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.
Rank | Name | Player Life Damage Inflicted (Per Hand) | Monster Hits Inflicted |
1 | Cause Light Wound | 6 (6) | 2 |
2 | Cause Serious Wounds | 12 (6) | 4 |
3 | Cause Critical Wounds | 20 (10) | 8 |
4 | Cause Grievous Wounds | 30 (15) | 16 |
5 | Cause Mortal Wounds | 48 (24) | 20 |
The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of inflicted damage and exhausts the invocation completely. The invocation can never be split between two different individuals.
The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).
The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.
Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20 (therefore is effectively doubled against the Invocation). Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.
For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.
Cloak of Ushaz 4
Duration 15 Minutes
Range Self Only
Extendable? No
Description This invocation bestows upon the caster an embodiment of Ushaz that gives an effective Power Armour Class of 6. for the duration of the invocation. The Power Armour Class provided by a Cloak of Ushaz stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation fails if the target is currently under the effect of any Good sphere invocation which grants Power AC.
Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect.
Curse 4
Duration 15 Minutes
Range 20 ft.
Extendable? No
Description This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, Physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.
For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.
Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.
Discern Nature of Undead 2
Duration Instant
Range 20 ft.
Extendable? No
Description This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Fear 3
Duration 1 Minute
Range Touch
Extendable? No
Description This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.
The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.
Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.
Power Drain 1 - 5
Range Touch
Duration Instant
Extendable? No
Description This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:
Rank | Power Drained (Total) | Power Drained (per Hand) |
1 | 1 | 1 |
2 | 2 | 1 |
3 | 4 | 2 |
4 | 8 | 4 |
5 | 16 | 8 |
The Rank 1 invocation requires only a one handed touch. A one handed touch from a higher Rank invocation drains only the per hand Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.
The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.
Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 5 would therefore be called as "Power Drain 16".
Power Steal 1 - 5
Range Touch
Duration Until contact is broken
Extendable? No
Description This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.
Rank | Power Stolen Per 30 Seconds | Approx. Time In Seconds For 1 Point |
1 | 1 | 30 |
2 | 2 | 15 |
3 | 4 | 8 |
4 | 8 | 4 |
5 | 16 | 2 |
Power can never be taken over the casters normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above.
The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referees discretion).
This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being Powerstolen.
Power Armour Class provides no protection from a Power Steal invocation.
Power Weapon 3, 5
Range Touch
Duration 15 Minutes
Extendable? Yes
Description One blunt weapon or dagger can be empowered to do spiritual damage as shown below;
Rank | Power Damage Inflicted |
3 | Power 1 |
5 | Power 2 |
Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations