Guilds of the Kern Valley Alliance

Below you will find a link to a page for each Guild in the Kern Valley Alliance which are available for characters to join. Please note that when choosing a Primary Guild; Warriors may only join a Warriors Guild as their Primary Guild, Mages must choose one of the Schools of Magic, Acolytes must dedicate themselves to a Sect and Scouts must choose one of the scouting Guilds as their Primary sponsor.


Warrior Guilds

Below you will find links to each of the different Guilds within the Kern Valley offering martial training. Characters of the Warrior Class must choose one of these as their Primary Guild

Wolfhold Valley Alliance Tower White Retreat
The Iron Guard The Rangers The Crusaders
Fell Knights of Ushaz The Knights Martial The Order of Saint Michel
  Barbarians  
  Archers  


Priest Sects

Below you will find links to each of the different Sects within the Kern Valley offering training. in Spiritual Power. Characters of the Acolyte Class must choose one of these as their Primary Guild

Dark Path Grey Path White Path
Dark Brethren Grey Gauntlet Michelines
Reapers Grey Wardens Hospitalers
Necromancers Druids Humacti
Dark Seers


Schools of Magic

Below you will find links to each of the different schools of magic as offered by the Cabal. Characters of the Mage Class must choose a School of Magic as their Primary Guild

Black School of Magic Temple of Earth Magic
Blue School of Magic Grey School of Magic
White School of Magic Green School of Magic
Red School of Magic Yellow Guild


Scouting Guilds

Below are the Guilds offering training to scouts within the Kern Valley Alliance. A Character of the Scout class must pick one of these as their Primary Guild.

The Wolfhold Scouts The Pathfinders The Seekers
The Monastery


:: Mid Level Rules :: Rules Index ::