White Path Ritual Power
Invocation List
Bless 6 - 8 |
Cure Disease 7 |
Dismiss Undead 6 - 8 |
Heal 6 |
Invoke Sphere 8 |
Power Weapon 6 - 8 |
Power Gift 6 - 8 |
Protection Vs. Disease 7 |
Protection Vs. Fear 6 - 8 |
Remove Curse 8 |
Resurrection 7, 8 |
Spirit Bond 7 |
Unshackle Spirit 6 |
Invocation Descriptions
Bless 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description This invocation bestows upon the recipient a Power armour class at the rate of one point of armour class per Rank of the invocation:
Rank | Power Armour Class Provided |
6 | 6 |
7 | 7 |
8 | 8 |
This invocation can be extended. Physical and Magical armour class are unaffected. This invocation stacks with either unarmoured or armoured dexterity but will not work in conjunction with any Evil invocation, such as Cloak of Ushaz.
Cure Disease 7
Range Touch
Duration Instant
Extendable? N/A
Description This invocation will cure any Disease with an effective rank of 8 or less.
Dismiss Undead 6 - 8
Range Touch
Duration Instant
Extendable? N/A
Description This invocation allows the caster to dismiss one undead spirit, of the same rank as the Dismiss, from the plane. Upon completion of the vocal the caster must extend his empty weapon hand, palm outwards, towards the undead to be affected and attract its attention by shouting 'Spirit of NAME I dismiss thee hence'. The NAME will be the type of the undead as revealed by a Discern Undead, or the true name of a more powerful undead creature. The undead will back away in a straight line from this whilst the caster continues his chant, until the caster sustains damage or until the undead reaches a solid object behind it.
The undead may NOT attack the caster during this time. Subject to continuing to concentrate upon the dismisser, it may however Attack any others foolish enough to step within reach. If the undead reaches a solid object then the caster must utter the phrase 'Spirit of NAME be gone', and touch the undead; whereupon the undead is instantly dismissed. Note that only standard undead with one or two names can be dismissed e.g. a "Rank 5 Ghoul" or a "Rank 6 Warrior Ghoul" can be dismissed. An unranked undead, or one with three or more name parts, can not be dismissed without further information.
Heal 6
Range Touch
Duration Instant
Extendable? N/A
Description This invocation will return the target to their maximum total and locational life and will mend all broken bones that the target may have. This invocation will have no effect upon a character who is dying (has fallen below 0 life).
Invoke Sphere 8
Range Self Only
Duration 15 Minutes
Extendable? No
Description Upon completion the caster has called directly on the Good Sphere for aid and so may cast up to two Good Ritual Invocations, at normal use of power, using vocals only, without the normal 15 minute casting time. The Ritual invocations must be cast within 15 minutes of the Invoke, and until they are cast no invocations from other Spheres can be cast, nor can another Invoke Sphere be cast. The caster may only cast Ritual Invocations that he is already capable of casting, no additional casting ability is granted by this invocation.
Power Gift 6 - 8
Range Touch
Duration Instant
Extendable? N/A
Description This allows the caster to instantly gift an amount of Power from themselves or their Talisman to another individual with a touch. The maximum amount of power that may be transferred is shown below, the caster may always choose to gift less than this. The Power Gifted is expended in addition to the Power expended to cast the invocation.
Rank | Maximum Power Transferred |
6 | 50 |
7 | 100 |
8 | 150 |
Power can never be given over the recipient's normal maximum. The transfer happens immediately with no need for contact to be maintained as with the lay power invocation of the same name.
Power Weapon 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description One blunt weapon can be empowered to do spiritual damage as shown below;
Rank | Power Damage Inflicted |
6 | Power 3 |
7 | Power 4 |
8 | Power 5 |
Protection Vs. Disease 7
Range Touch
Duration 15 Minutes
Extendable? Yes
Description The Target is immune to all Diseases of the same or lower rank that the effective rank of the Protection Vs. Disease invocation as summarised below. A Disease received before the Protection from Disease was cast will affect the victim normally.
Rank | Disease Protected Against |
1 | Minor (Rank 1) |
3 | Medium (Rank 3) |
5 | Major (Rank 5) |
7 | Fatal (Rank 7) |
Because a Disease invocation takes time to take effect the caster of a Disease will be unaware that the invocation has failed against a protected target. It is therefore not necessary to say "No Effect" when struck with a Disease to which you are protected against.
Protection Vs. Fear 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description The Target is immune to the rank 3 Evil Sphere invocation Fear and other Fear-based effects for as long as the invocation is in effect. This invocation provides no additional benefits at ranks 7 and 8 but does allow the invocation to be extended.
Remove Curse 8
Range Touch
Duration Instant
Extendable? N/A
Description This invocation will remove a single Evil Sphere rank 4 Curse or rank 8 Greater Curse from the target.
Resurrection 7, 8
Range Touch
Duration Instant
Extendable? N/A
Description This invocation is the Good Sphere's way of bringing the dead back to life. Resurrection may only be cast on the body of a dead humanoid creature (including all dead player characters). A Resurrected individual is immediately restored to life with their full normal compliment of Power, Spell Slots, Life, Ki and Adrenals as if they had benefited from a full nights sleep. All skills and abilities that are restricted in use to a number of times per sleep period (such as the ability to Memonic or Meditate or a Warrior's Knockback skill) that have been used that day are not regained following a Resurrection. The rank of Resurrection required is dependent on the spirit strength of the departed being. Each time you are resurrected you require the next highest rank of Resurrection. This is summarised below:
Death | Resurrection Required |
First | Rank 7 |
Second | Rank 8 (see Spirit Bond) |
Third | Rank 9 (see Spirit Bond) |
Fourth | Rank 10 (see Spirit Bond) |
Fifth | Permanent Death (See "Starting a new character") |
Spirit Bond 7
Range Touch
Duration Special
Extendable? N/A
Description This invocation binds a small portion of the target's spirit to the caster, allowing the caster to bring them back to life using a rank 7 Resurrection invocation regardless of the number of times they had died before. Once the invocation has been cast the spiritual bond will remain in place until either the caster or the target chooses to end it (a dead target cannot choose to sever a Spirit Bond). Even the death of the caster will not end a Spirit Bond. Because the spiritual bond is created by the invocation and not an invocation in effect the caster is not "out" any power for it. There is no limit to how many spiritual bonds a person may have, either cast by them or upon them. It is generally assumed that a caster with Spirit Bond has already bonded with members of his party before embarking on an adventure. He will therefore not begin an adventure "out" any power for Spirit Bond.
Unshackle Spirit 6
Range Touch
Duration Instant
Extendable? N/A
Description This invocation will remove the Evil Sphere invocation Possession from a single target.
Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations