White Path Cosmic Power

Invocation List

Cosmic Blessing 9, 10
Cure Disease 9
Hallowed Ground 9
Heal 9
Mass Bless 9, 10
Personal Bless 9, 10
Power Gift 9
Power Weapon 9
Resurrection 9, 10

Invocation Descriptions

Cosmic Blessing 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of the Good Sphere which fortifies any Bless invocations cast by them.

At Rank 9 any Bless invocation (including Mass Bless) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Bless Rank 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had a Cosmic Blessing 9 in effect.

At Rank 10 any Bless invocation (including Mass Bless) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Bless Extension 9 if the High Priest has both in effect. For example a Bless Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both a Cosmic Blessing 9 and 10 in effect.

Cosmic Blessing is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The High Priest would be out 9 Power for a Rank 9 Cosmic Blessing in effect or 19 if he had both the rank 9 and the rank 10 in effect.

Cure Disease 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one rank 7 Cure Disease invocation within their body for release upon the utterance of a specific trigger phrase (such as "May purity purge this disease") without the need for the usual ritual or being invoked.

The Cure Disease 7 is cast as part of the ceremony required to cast the Cure Disease 9. The High Priest will be out 16 power whilst the Cure Disease 9 is in effect (9 for the Cure Disease 9 and 7 for the stored Cure Disease 7). Once the Rank 7 Cure disease is released all 16 power may be restored normally.

A character may only have a single Rank 9 Cure Disease invocation in effect at a time.

Hallowed Ground 9

Range Touch

Duration Special

Extendable? N/A

Description This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Hallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Hallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

Heal 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one rank 6 Heal invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked.

The Heal 6 is cast as part of the ceremony required to cast the Heal 9. The High Priest will be out 15 power whilst the Heal 9 is in effect (9 for the Heal 9 and 6 for the stored Heal). Once the Rank 6 Heal is released all 15 power may be restored normally.

A character may only have a single Rank 9 Heal invocation in effect at a time.

Mass Bless 9, 10

Range 10 ft. diameter circle, centered on caster

Duration Instant

Extendable? No

Description The High Priest entreats the Good Sphere to spread it's blessings over everyone present for the full duration of casting.

At Rank 9 Mass Bless casts a Rank 6 bless upon everyone within range. This Bless may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Bless has a Cosmic Blessing invocation in effect.

At Rank 10 Mass Bless casts a Rank 7 bless upon everyone within range. This Bless may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Bless has a Cosmic Blessing invocation in effect.

Mass Bless is unusual in that the recipient of the Bless rather than the caster of the Mass Bless who must expend the power cost for the Bless invocation. For example Durg, a Half Orc Warrior with 8 power, receives a Mass Bless 10 giving him a Bless 7 which he chooses to have cast down to a Bless 4 for 16 hours. Durg must expend 7 Power for the Bless of which 4 (the effective rank of the Bless) is "out" and cannot be recovered through normal means until the Bless has ceased to be "in effect".

Personal Blessing 9, 10

Range Touch

Duration Special

Extendable? N/A

Description The High Priest casts his own personal blessing upon the recipient providing them with increased power armour class.

At Rank 9 Personal Blessing provides +1 Power Armour Class which stacks with all other forms of Power Armour Class.

At Rank 10 Personal Blessing provides +2 Power Armour Class which stacks with all other forms of Power Armour Class.

A character may only have a single Personal Blessing in effect at a time.

Personal Blessing is usually named after the caster so becoming Melkeron's Blessing or similar. It is effectively permanent unless the caster releases the invocation or is slain. The caster is "out" the power used to cast the Personal Blessing until it ceases to be in effect.

Power Gift 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the caster to store up to 30 of his own power which can then instantly be gifted to another through the use of a specific trigger phrase (such as "Gift of the Good Sphere"). The caster much touch the recipient as the phrase is uttered at which point the caster may transfer any amount of the stored power to the recipient. The power stored within a Power Gift 9 cannot be used for the casting of other invocations, nor can it be drained from the caster. It is effectively "out" until gifted to someone else. Once the last point of stored power is released the Power Gift 9 ceases to be in effect.

Should the caster be drained to zero power through the use of the Evil Sphere invocation Power Drain, then as soon as they have fallen to the floor a single point of power will be transferred from the power stored in the Power Gift 9 to the casters body.

Power can never be given over the recipient's normal maximum. The transfer happens immediately with no need for contact to be maintained beyond a brief touch.

Power Weapon 9

Range Self Only

Duration Special

Extendable? No

Description This invocation allows the High Priest to store one Power Weapon invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Power Weapon 6 - 8 is cast as part of the ceremony required to cast the Power Weapon 9. The High Priest will be out between 15 and 17 power whilst the Power Weapon 9 is in effect (9 for the Power Weapon 9 and between 6 and 8 for the stored Power Weapon 6 - 8). Once the Rank 6 - 8 Power Weapon is released all power may be restored normally.

A character may only have a single Rank 9 Power Weapon invocation in effect at a time.

Resurrection 9, 10

Range Touch

Duration Instant

Extendable? N/A

Description This invocation is the Good Sphere's way of bringing the dead back to life. Resurrection may only be cast on the body of a dead humanoid creature (including all dead player characters). A Resurrected individual is immediately restored to life with their full normal compliment of Power, Spell Slots, Life, Ki and Adrenals as if they had benefited from a full nights sleep. All skills and abilities that are restricted in use to a number of times per sleep period (such as the ability to Memonic or Meditate or a Warrior's Knockback skill) that have been used that day are not regained following a Resurrection. The rank of Resurrection required is dependent on the spirit strength of the departed being. Each time you are resurrected you require the next highest rank of Resurrection. This is summarised below:

Death Resurrection Required
First Rank 7
Second Rank 8 (see Spirit Bond)
Third Rank 9 (see Spirit Bond)
Fourth Rank 10 (see Spirit Bond)
Fifth Permanent Death (See "Starting a new character")

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations