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Warden Ritual Power

Invocation List

Commune 6 - 8
Control Undead 6 - 8
Cure Wounds 6 - 8
Enhanced Reflexes 6 - 8
Guardian Spirit 6 - 8
Halt 6 - 8
Instant Meditation 7, 8 (must learn Speed Meditation first)
Power Hammer 6 - 8
Speed Meditation 6
Spiritual Balance 7, 8

Invocation Descriptions

Commune 6

Range 20ft

Duration Special

Extendable? N/A

Description This invocation allows the caster to commune with an empowered item in the same way as the Rank 2 Commune invocation with the exception that the caster can Commune with one item without touching or examining it provided that the item remains within 20ft of the caster for the duration of the casting time.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

Commune 7

Range Touch

Duration Special

Extendable? N/A

Description This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it will reveal more information about the item and will function on more unusual or powerful items. For example a Rank 2 Commune Invocation may reveal that a ring contains three charges of Cause Mortal Wounds. Commune 7 on the same item may reveal that it is also a ritual component for a ceremony to control a Greater Spirit of Harm. A Rank 2 Commune may reveal that an item is called "The Hand of Doom" whilst a Rank 7 Commune may reveal what that actually means. Commune 7 only works on Empowered and mundane items; it has no effect upon ensorcelled items.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

Commune 8

Range Special

Duration Special

Extendable? N/A

Description This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it is cast to learn more about a specific individual rather than an item. In order to cast a Commune 8 the caster must either have a personal object belonging to the individual they wish to investigate, part of the target's body (hair, blood, limb etc.) or must remain within 20ft of the target for the duration of the casting. The caster should focus on what aspect of the individual they wish to evaluate, such as their skill-at-arms or their approximate rank. This invocation does not read minds so a target's thoughts cannot be determined. As with all Commune invocations the information will be imparted to the caster during an appropriate time out, the caster should not ask the target or anyone else for an immediate answer.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

Control Undead 6 - 8

Range 20 ft

Duration 15 Minutes

Extendable? No

Description This invocation allows the caster to take control of a single undead equal to or below the rank of Control. The undead will follow commands given to it, but its ability to follow such instructions will depend on its intelligence. Simple undead will follow commands to the letter, whilst more intelligent undead (such as Ghouls etc.) will try to cause havoc if allowed to, via poor wording of commands. Intelligent undead will not obey a direct order to destroy themselves.

The name of the type of undead to be controlled (as normally revealed by the invocation `discern undead') must be included in the vocals of this invocation. An undead whose name has two parts (i.e. Skeletal Warrior) cannot be controlled (but can be dismissed). An undead that registers as unranked can be neither controlled nor dismissed without additional information.

After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.

Cure Wounds 6 - 8

Range Touch

Duration Instant

Extendable? N/A

Description The caster calls upon the Neutral Sphere to cure his wounds. Cure Wounds will restore the following amount of lost life up to the targets usual maximum.

Rank Player Life Restored (per Hand) Monster Hits Restored
6 50 (25) 30
7 100 (50) 50
8 150 (75) 70

Enhanced Reflexes 6 - 8

Range Touch (see below)

Duration 15 Minutes

Extendable? Yes

Description The caster summons the power of the Neutral Sphere to quicken their reflexes, granting them additional dexterity as shown below:

Rank Additional Dexterity Granted
6 +3
7 +4
8 +5

This additional dexterity will stack with either armoured or unarmoured dexterity but not with the additional dexterity provided by Enhanced Reflexes potions or other instances of the Enhanced Reflexes invocation. The caster may cast this invocation upon others at an effective rank no higher than 4.

Guardian Spirit 6 - 8

Range Other Only

Duration 15 Minutes

Extendable? Yes

Description Through the use of this invocation the caster summons a protective spirit over the recipient. If the recipient is injured to the point of death (below 0 life) then the spirit will preserve their life. In function the effect is as though a minor elixir had been applied. The Rank 7 and 8 versions of the invocation provide no additional benefits but do allow the invocation to be extended.

A Caster may only have a single Ritual Rank Guardian Spirit in effect at a time.

A Character may only gain the benefit from the Guardian Spirit invocation (of any rank) once per sleep period. A second instance of the Guardian Spirit invocation cast on a target in the same day will fail to take effect. A Guardian Spirit whose duration expires without being triggered does not count towards this limit.

Halt 6 - 8

Range 20 ft

Duration 10 Seconds

Extendable? No

Description This invocation will immobilise a target for 10 seconds or until damaged. An affected target may not move, speak or perform any other action. Halt affects creatures of various ranks as shown below:

Rank Player Ranks Affected Monster Hits Affected
6 64 200
7 128 400
8 256 600

Halt is unusual in that it only requires 1 line of vocals ("Halt I command thee be still") to cast although if the invocation is being cast without the use of an Invoke Sphere invocation then the 15 minute casting time is still required.

Halt will affect Undead creatures normally.

Instant Meditation 7, 8

Range Self Only (7), Touch (8)

Duration Instant

Extendable? N/A

Description At the completion of the casting of an Instant Meditation the caster recovers all of his Power to his usual maximum as if he had meditated normally. This counts as the character's use of the Meditate skill for that day. This invocation may be cast at Vocal Length using the Invoke Sphere invocation. When cast upon another at Rank 8 the recipient gains back half of their maximum Power total rather than all. This counts as the recipients use of the Meditate skill for that day.

Power Hammer 6 - 8

Range 20 ft

Duration Instant

Extendable? No

Description The caster hurls an invisible missile of spiritual force at his target which strikes automatically for the damage shown below.

Rank Player Life Damage Monster Hits Inflicted
6 50 40
7 60 50
8 70 60

The damage from a Power Hammer is reduced by Power Armour Class only. Dexterity does not reduce the damage from a Power Hammer.

Speed Meditation 6

Range Self Only

Duration Instant

Extendable? N/A

Description This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

At the completion of the casting of a Speed Meditation the caster recovers all of his Power to his usual maximum as if he had Meditated normally. This counts as the character's use of the Meditate skill for that day.

Spiritual Balance 7, 8

Range Self Only (7), Touch (8)

Duration 15 Minutes

Extendable? No

Description The caster makes a pact with the Neutral Sphere to protect the target from spiritual extremes. The target becomes immune to all Evil and Good Sphere invocations of Rank 5 or below for the duration of the invocation. The target must be willing for the invocation to take effect.

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations