Dark Seers Ritual Power
Invocation List
Beguilement 6 - 8 |
Commune 6 - 8 |
Concealment 6 - 8 |
Eyes of the Seers 6, 8 |
Feeblemind 8 |
Greater Curse 8 |
Inflict Pain 6 |
Interrogate 6 - 8 |
Mass Curse 8 |
Paranoia 6 |
Possession 8 |
Power Drain 6 - 8 |
Power Drain Range 6 - 8 |
Power Steal 6 - 8 |
Shroud of Ushaz 7 |
Spiritual Barrier 8 |
Susceptibility 7 |
Suspend Invocation 8 |
Terror 6 |
Vision 6 |
Weapon of Secrets 6 - 8 |
Withhold Power 6 - 8 |
Invocation Descriptions
Beguilement 6 - 8
Range 20ft
Duration 15 Minutes
Extendable? Yes
Description This invocation causes the victim to treat the caster as a "trusted and respected superior". The victim will not follow all commands blindly, and his attitude to all other people, friend and foe alike, does not change. He will, however, follow reasonable commands from the caster, that do not conflict with his basic nature. Imagine that the caster was your Assistant Guild Leader. Beguilement affects character ranks and monster hits as shown below:
Rank | Player Ranks Affected | Monster Hits Affected |
6 | 64 | 200 |
7 | 128 | 300 |
8 | 256 | 400 |
Commune 6
Range 20ft
Duration Special
Extendable? N/A
Description This invocation allows the caster to commune with an empowered item in the same way as the Rank 2 Commune invocation with the exception that the caster can Commune with one item without touching or examining it provided that the item remains within 20ft of the caster for the duration of the casting time.
This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
Commune 7
Range Touch
Duration Special
Extendable? N/A
Description This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it will reveal more information about the item and will function on more unusual or powerful items. For example a Rank 2 Commune Invocation may reveal that a ring contains three charges of Cause Mortal Wounds. Commune 7 on the same item may reveal that it is also a ritual component for a ceremony to control a Greater Spirit of Harm. A Rank 2 Commune may reveal that an item is called "The Hand of Doom" whilst a Rank 7 Commune may reveal what that actually means. Commune 7 only works on Empowered and mundane items; it has no effect upon ensorcelled items.
This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
Commune 8
Range Special
Duration Special
Extendable? N/A
Description This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it is cast to learn more about a specific individual rather than an item. In order to cast a Commune 8 the caster must either have a personal object belonging to the individual they wish to investigate, part of the target's body (hair, blood, limb etc.) or must remain within 20ft of the target for the duration of the casting. The caster should focus on what aspect of the individual they wish to evaluate, such as their skill-at-arms or their approximate rank. This invocation does not read minds so a target's thoughts cannot be determined. As with all Commune invocations the information will be imparted to the caster during an appropriate time out, the caster should not ask the target or anyone else for an immediate answer.
This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
Concealment 6 - 8
Range Circle, 10 ft Diameter centred on caster
Duration 15 minutes
Extendable? Yes
Description This invocation renders everyone in the area of effect at the time of casting immune to scrying by spiritual or magical forces. Any informational spell or invocation of up to level or rank 8 will not function on the target of a concealment.
Spells such as Identify and invocations like Commune or Detect Good/Evil will simply return "No Answer" when cast on a concealed individual or an item of personal property that was in the area of effect at the time of casting.
Skills such as discern nature of wounds or recognise magic are unaffected by a Concealment invocation
Eyes of the Seer 6, 8
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation grants the caster glimpses into the future, alerting him to incoming attacks. This grants the caster additional dexterity armour class as shown below:
Rank | Additional Dexterity Provided |
6 | +3 |
8 | +4 |
The dexterity armour class provided by Eyes of the Seer will stack with any other form of dexterity from any source (including the Neutral Invocation Enhanced Reflexes) as well as any other type of armour class that would normally stack with dexterity (armoured or unarmoured).
Feeblemind 8
Range Touch
Duration 15 Minutes
Extendable? No
Description The Evil Sphere enters the target's mind and destroys it from within. The target is reduced to the state of a gibbering vegetable, unable to cast spells or invocations or communicate verbally. A Feebleminded individual may still defend themselves physically and will attack if they feel threatened. Good role-playing is encouraged.
The Good Sphere invocation Mind Heal will cure a Feebleminded individual
Greater Curse 8
Range 20ft
Duration 15 Minutes
Extendable? No
Description This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.
For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.
Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.
Inflict Pain 6
Range Touch
Duration 15 Minutes
Extendable? No
Description This invocation causes the victim to be wracked by pain. The pain negates the ability to cast, though items may be activated. No damage is taken, though the invocation will negate Sleep and Freeze effects. This spell does not prevent a character from defending himself or fighting. The invocation can be negated by the Good Sphere Remove Pain invocation.
Interrogate 6 - 8
Range Touch
Duration 15 Minutes
Extendable? No
Description Using this invocation the caster tortures the victim with visions from the Evil sphere leaving him helpless to resist the caster's questioning. Interrogate may not be cast using an Invoke Sphere and the target must be included as part of the casting ritual for the full duration of the casting time.
At the conclusion of the casting the caster may ask one question at rank 6, two questions at rank 7 or three questions at rank 8 all of which must require a yes or no answer. The target is compelled to answer these questions honestly; they may not refuse to answer.
Mass Curse 8
Range 20ft long Cone, 90 degree arc to the caster's front
Duration 15 Minutes
Extendable? No
Description This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.
Paranoia 6
Range 20ft
Duration 15 Minutes
Extendable? No
Description The target becomes Paranoid and believes that everyone is out to get them. Victims of a Paranoia invocation will treat former allies as mistrusted strangers. He is unlikely to attack them outright but certainly would want to separate himself from them and would reduce their willingness to risk personal injury to assist them in any way.
People that the victim would not trust anyway such as total strangers or aggressive Valley Groups (for example) would be treated with extreme hostility. A Paranoid individual would probably leave under such circumstances but would certainly fight if cornered.
Poison 6 - 8
Range Touch
Duration Special
Extendable? No
Description Caster binds the Evil Sphere to his hands causing them to secrete toxic venom. The caster needs only to touch his target with both hands (this need not be a deliberate lunge, a handshake will suffice) to cause the venom to enter their system. 15 Minutes after being touched the venom will take effect upon the target.
At Rank 6 the venom will put the target to sleep. The induced sleep will last for 4 hours or until the character suffers damage in the same way as a sleep spell. A Neutralise Poison 7 would also wake up a sleeping victim without doing them any damage.
At Rank 7 the venom will paralyse the target. The paralysis will last for 4 hours. The Good Sphere invocations Remove Paralysis or Neutralise Poison 7 will remove this paralysis.
At Rank 8 the venom will put the victim into suspended animation as per the Rank 7 Cause Wounds Invocation (See Reapers' Ritual Power Invocations). A Neutralise Poison will not return the life lost due to the effects of this poison.
In all cases the Good Sphere Invocation Neutralise Poison 7 cast on the victim after the initial touch but before fifteen minutes have passed will remove this invocation and the victim will not suffer any ill effects. A herbal Poison Antidote Potion Rank 10 taken in the same way would also cancel the effects.
Upon the completion of the casting the caster has one minute to touch a target. The first creature touched within that minute will take the full effect of the invocation and the invocation will be expended.
Possession 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description Through the use of this invocation the caster gains complete control over the target. Any order issued by the caster to the victim will be followed to the letter.
This invocation may not have its casting time reduced by using Invoke Sphere. The casting ritual must be performed in full and with the victim present as part of the ritual in order for Possession to be successful.
Power Drain Range 6 - 8
Range 20ft
Duration Instant
Extendable? No
Description This invocation drains the power from a target, inflicting 1 point of life damage for each point of power drained. The amount of power drained is shown below:
Rank | Power Drained |
6 | 8 |
7 | 16 |
8 | 32 |
The amount of power drained is reduced by the target's power armour class, applied once only. The caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. So for a Rank 8 Power Drain Range the caster should call "Power Drain 32" to indicate the effect to the target.
Power Steal 6 - 8
Range Touch
Duration Special
Extendable? No
Description This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.
Rank | Power Stolen per 30 seconds | Approximate Power Stolen per second |
6 | 30 | 1 |
7 | 60 | 2 |
8 | 90 | 3 |
Power can never be taken over the caster's normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above. The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion). This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being the victim of a Power Steal.
Shroud of Ushaz 7
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).
Spiritual Barrier 8
Range Touch
Duration 15 Minutes
Extendable? No
Description The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.
Susceptibility 7
Range 20ft
Duration 15 Minutes
Extendable? No
Description The target becomes less able to resist spells and invocations. For the purposes of spells or invocation that effect targets based on their rank or number of monster hits the target of Susceptibility is considered to have half their usual rank or number of monster hits.
Thus a Monster with 100 hits would normally be immune to the level 5 Blue Magic Spell Sleep (which affects monsters with 64 hits or less). If the same monster were the target of Susceptibility he would be treated as having 50 Hits and would therefore be vulnerable to the Level 5 Sleep Spell.
Suspend Invocation 8
Range 20 ft
Duration 15 Minutes
Extendable? No
Description One invocation in effect upon the target is suspended, it no longer counts as being in effect and the target will experience none of the benefits or penalties associated with the invocation.
After 15 minutes the Suspend Invocation will end and the target invocation will return as if no time has passed. Any duration that the invocation had remaining is unaffected by the suspension.
This invocation may only be cast to target an invocation with a duration greater than instant. A suspend invocation will only work on invocations of Rank 8 or below. The caster must name the invocation to be suspended at the time of casting by calling "Suspend Invocation" followed by the name of the invocation (Bless, Shroud of Ushaz, etc.).
Terror 6
Range 20 ft
Duration 15 Minutes
Extendable? No
Description This invocation has exactly the same effect as the Rank 5 invocation Terror at a range of 20 ft.
Vision 6
Range Self Only
Duration Special
Extendable? N/A
Description This invocation puts the caster into a trance similar to a meditation. The trance will last for a minimum of one hour during which time the caster may not perform any action at all, they are effectively unconscious. Damage will awaken someone from a Vision but this can have serious consequences for the caster. It is possible to move someone experiencing a vision (to put them into bed for example) but it must be done carefully.
During the casting of the invocation the caster must concentrate on whatever it is that he wishes to experience a Vision of. This may take the form of a question, a person about whom they wish to learn more or anything else. Should the casters focus be too vague then the vision is likely to be confusing and not very informative if indeed the vision works at all. Having entered the trance the caster will experience a myriad of images, sounds and smells sent by the Evil Sphere to educate the caster. These experiences will rarely make any sense and it may take the caster some time to understand their meaning.
The caster should role-play their lack of understanding of the meaning of the vision until such time as the referee explains what information has been gained. In the case of very complicated visions or obtuse information this may take several days and you may not get the answers until your character has had a chance to think carefully on the experience (i.e. you may not get an answer until after the adventure). Vision may not be cast with an Invoke Sphere, a full casting ritual must be performed each time.
Vision may only be cast when actively engaged on a quest. It can only be cast on adventures.
Weapon of Secrets 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description The caster binds a lesser spirit of the Evil Sphere into an already empowered Weapon. The spirit finds the weaknesses of foes struck with the weapon causing it to inflict more damage. A Weapon of Secrets may only be cast on a weapon already inflicting Power damage and will increase the power damage inflicted by that weapon by one rank for the duration of the Weapon of Secrets invocation.
If the weapon ceases to be Empowered (if it was empowered via a Power Weapon Invocation which has ceased to be in effect for example) then the Weapon of Secrets remains in effect but has no effect unless the Weapon is empowered again.
The maximum damage attainable through the use of a Weapon of Secrets invocation is Power 6. Weapon of Secrets 7 and 8 are only used to increase the duration of an effective Weapon of Secrets 6.
Withhold Power 6 - 8
Range 20 ft
Duration 15 Minutes
Extendable? No
Description The caster uses the Evil Sphere to partially block a target's access their inner spiritual power.
This invocation causes a certain amount of the victim's power to become unavailable to them for the duration of the invocation. The power withheld in this fashion is not lost and will return once the duration of the invocation expires. The position of the power (talisman, or self) does not affect this invocation, nor is it affected by it, merely the victim's ability to access the power, from which ever location. The amount of power withheld is as follows:
Rank | Power Withheld |
6 | 32 |
7 | 64 |
8 | 128 |
It is not possible to withhold an amount of power greater than that to which the victim has access at the time of casting. The victim may never be rendered unconscious through this invocation. Power withheld is still subject to the effects of the Power Drain and Power Steal invocations.
Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations