Micheline Ritual Power

Invocation List

Arm of Justice 6 - 8
Bless 6 - 8
Disarm 6 - 8
Double Strength 6
Heal 6
Invoke Sphere 8
Mass Repel Evil 8
Power Weapon 6 - 8
Protection Vs. Evil 6 - 8
Protection Vs. Curse 6 - 8
Protection Vs. Fear 6 - 8
Protection Vs. Death 6 - 8
Remove Curse 8
Resurrection 7, 8
Spirit Bond 7
Strength of Michel 6 - 8
Summon Good Spirit 6, 9
Unshackle Spirit 6

Invocation Descriptions

Arm of Justice 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the caster's physical damage with melee weapons by a number of ranks as shown below.

Rank Physical Damage Increase
6 +1
7 +2
8 +3

The maximum damage that may be achieved through the use of this invocation is quartz.

Bless 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description This invocation bestows upon the recipient a Power armour class at the rate of one point of armour class per Rank of the invocation:

Rank Power Armour Class Provided
6 6
7 7
8 8

This invocation can be extended. Physical and Magical armour class are unaffected. This invocation stacks with either unarmoured or armoured dexterity but will not work in conjunction with any Evil invocation, such as Cloak of Ushaz.

Disarm 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation allows the caster to use the Disarm status skill a number of times within the duration of the invocation as shown below;

Rank Uses of Disarm
6 1
7 2
8 3

See the Status Skills description page for more information on Disarm.

Double Strength 6

Range Self Only

Duration 15 Minutes

Extendable? N/A

Description This invocation grants the caster the Double Strength Skill for the duration of the invocation.

Heal 6

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will return the target to their maximum total and locational life and will mend all broken bones that the target may have.

Invoke Sphere 8

Range Self Only

Duration 15 Minutes

Extendable? No

Description Upon completion the caster has called directly on the Good Sphere for aid and so may cast up to two Good Ritual Invocations, at normal use of power, using vocals only, without the normal 15 minute casting time. The Ritual invocations must be cast within 15 minutes of the Invoke, and until they are cast no invocations from other Spheres can be cast, nor can another Invoke Sphere be cast. The caster may only cast Ritual Invocations that he is already capable of casting, no additional casting ability is granted by this invocation.

Mass Repel Evil 8

Range 20ft Cone 90 degrees to the caster's front

Duration Instant

Extendable? N/A

Description All creatures with a connection to the Evil Sphere within the area of effect are driven back 20ft directly away from the caster regardless of the strength level of the creature.

Power Weapon 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description One blunt weapon can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
6 Power 3
7 Power 4
8 Power 5

Protection Vs. Curse 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The caster becomes immune to the Rank 4 Curse Invocation and the Rank 8 Greater Curse Invocation.

Protection Vs. Evil 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The Target gains additional Power Armour Class against spiritual damage caused by Evil Sphere Invocations which inflict damage, as shown below;

Rank Power Armour Class Vs. Evil Invocations
6 6
7 7
8 8

The Power Armour Class provided by Protection from Evil will stack with any other form of Power Armour Class and/or dexterity with the exception of Power Armour Class provided by an Evil Invocation (such as a Cloak of Ushaz).

Protection Vs. Fear 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The Target is immune to the rank 3 Evil Sphere invocation Fear and other Fear-based effects for as long as the invocation is in effect. This invocation provides no additional benefits at ranks 7 and 8 but does allow the invocation to be extended.

Protection from Death 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description This invocation protects the recipient from the Touch of Evil invocation at ranks 6 - 8.

A rank 6 Protection from Death makes the Target immune to the rank 6 Evil Sphere invocation Harm for as long as the invocation is in effect.

A rank 7 Protection from Death makes the Target immune to the rank 7 Evil Sphere invocation Maim for as long as the invocation is in effect.

A rank 8 Protection from Death makes the Target immune to the rank 8 Evil Sphere invocation Touch of Death for as long as the invocation is in effect.

Note that the invocation only protects you from the named invocation at the effective rank. of the Protection from Death. A Rank 7 Protection from Death only protects against Maim invocations (not Harm), and a Rank 8 protection from Death does not protect you from either Harm or Maim invocations.

Remove Curse 8

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will remove a single Evil Sphere rank 4 Curse or rank 8 Greater Curse from the target.

Resurrection 7, 8

Range Touch

Duration Instant

Extendable? N/A

Description This invocation is the Good Sphere's way of bringing the dead back to life. Resurrection may only be cast on the body of a dead humanoid creature (including all dead player characters). A Resurrected individual is immediately restored to life with their full normal compliment of Power, Spell Slots, Life, Ki and Adrenals as if they had benefited from a full nights sleep. All skills and abilities that are restricted in use to a number of times per sleep period (such as the ability to Memonic or Meditate or a Warrior's Knockback skill) that have been used that day are not regained following a Resurrection. The rank of Resurrection required is dependent on the spirit strength of the departed being. Each time you are resurrected you require the next highest rank of Resurrection. This is summarised below:

Death Resurrection Required
First Rank 7
Second Rank 8 (see Spirit Bond)
Third Rank 9 (see Spirit Bond)
Fourth Rank 10 (see Spirit Bond)
Fifth Permanent Death (See "Starting a new character")

Spirit Bond 7

Range Touch

Duration Special

Extendable? N/A

Description This invocation binds a small portion of the target's spirit to the caster, allowing the caster to bring them back to life using a rank 7 Resurrection invocation regardless of the number of times they had died before. Once the invocation has been cast the spiritual bond will remain in place until either the caster or the target chooses to end it (a dead target cannot choose to sever a Spirit Bond). Even the death of the caster will not end a Spirit Bond. Because the spiritual bond is created by the invocation and not an invocation in effect the caster is not "out" any power for it. There is no limit to how many spiritual bonds a person may have, either cast by them or upon them. It is generally assumed that a caster with Spirit Bond has already bonded with members of his party before embarking on an adventure. He will therefore not begin an adventure "out" any power for Spirit Bond.

Strength of Michel 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the damage limit for spells and invocations (such as Arm of Justice) from Quartz to Sept. The Rank 7 and 8 versions provide no additional benefits but do allow the invocation to be extended.

Summon Good Spirit 6

Range Self Only

Duration Special

Extendable? N/A

Description Description: This invocation summons a minor spirit of the Good Sphere to inhabit and watch over the target's body. A Good Spirit will only inhabit the body of a person with a connection to the Good Sphere: if cast on a person without a connection to the Good Sphere the invocation will fail. Immediately after the Good Spirit is cast the caster must also choose and cast another Good Sphere invocation of up to rank 5, to be released by the Spirit when it is needed. The caster must expend the power for both the summoned Good Spirit and the invocation it holds, and this power cannot be regained by the caster until the stored invocation is released.

The Good Spirit will release the invocation that is entrusted to it at the first point when this will be beneficial to the person who is being protected. If the Good Spirit is entrusted with a healing spell then this will be released at a point when the protected person would otherwise die of their wounds. A remove paralysis invocation would be released when the person becomes paralysed, and a remove curse invocation would be released when the person is cursed. The Good Spirit has sufficient awareness to know when the stored invocation would be useful (so will not release an invocation that has no effect), but CANNOT be given specific instructions and cannot predict the future (so would not ignore a chance to use the invocation beneficially in favour of a better opportunity at a later date). Note that a power gift invocation will not work if stored within a Good Spirit since there is no source for the gifted power.

A person may only ever have one good spirit summoned at any one time. If a caster has summoned a Good Spirit into themselves then they may renew the invocation as soon as it is released. If a Good Spirit is cast upon another person then once this has been released a new spirit can only be summoned into that person after a night's rest.

Summon Good Spirit 9

Range Self Only

Duration Special

Extendable? N/A

Description: This invocation summons the High Priests personal guardian spirit of the Good Sphere to inhabit and watch over his body.

If the High Priest is ever reduced to 0 total life points then the Good Spirit will immediately cast a Rank 6 Heal invocation upon them. This ends the Good Spirit invocation. Should the High Priest ever be hit with a successful Maim invocation then the High Priest will suffer no ill effects from the Maim but the Good Spirit will be expended. Once the Heal is released (or the Spirit staves off a Maim invocation) the Good Spirit leaves the casters body and ceases to be in effect.

The caster is out 15 Power until the Good Spirit ceases to be in effect (9 for the Good Spirit invocation and 6 for the Heal that it holds).

A person may only ever have one Good Spirit in effect at any one time.

Unshackle Spirit 6

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will remove the Evil Sphere invocation Possession from a single target.

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations