Humacti Cosmic Power
Invocation List
Aid of Humact 9, 10 |
Dismiss Undead 9, 10 |
Hallowed Ground 9 |
Heal 9 |
Humact's Guardian 9, 10 |
Mass Protection vs. Undead 9, 10 |
Personal Blessing 9, 10 |
Power Weapon 9 |
Weapon of Disruption 9 |
Invocation Descriptions
Aid of Humact 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description The light of Humact shines forth from the High Priest protecting them against the forces of unlife.
At Rank 9 Aid of Humact will cast either a Protection vs. Paralysis 6 or a Protection vs. Fear 6 upon the High Priest upon the utterance of specific command phrase (such as "Humact's light shine forth!"). The invocation to be provided by the Aid of Humact 9 must be chosen at the time of casting. The Protection invocation may be triggered in response to being successfully struck by an effect of that type. The caster is out 9 power for the Aid of Humact until it is triggered. Note however that the caster does not pay any power for the Rank 6 Protection invocation, all of the required power is provided by the Aid of Humact.
At Rank 10 Aid of Humact will cast either a Protection vs. Paralysis 6 or a Protection vs. Fear 6 upon the High Priest upon the utterance of specific command phrase (such as "Humact's light shine forth!"). The invocation to be provided by the Aid of Humact 10 need not be chosen at the time of casting. The Protection invocation may be triggered in response to being successfully struck by an effect of that type. The caster is out 10 power for the Aid of Humact until it is triggered. Note however that the caster does not pay any power for the Rank 6 Protection invocation, all of the required power is provided by the Aid of Humact.
Aid of Humact 9 and 10 will last until triggered or until the caster is slain. It is only possible to have a single Aid of Humact 9 and a single Aid of Humact 10 in effect at any one time, although you are allowed to have one of each rank 9 and 10.
Dismiss Undead 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description At Rank 9 this invocation allows the High Priest to store one rank 6-8 Dismiss Undead invocation within their body for release upon the utterance of a specific trigger phrase (such as "In Humact's name I dismiss thee hence!") without the need for the usual ritual or being invoked.
The Dismiss Undead 6-8 is cast as part of the ceremony required to cast the Dismiss Undead 9. The High Priest will be out 15-17 power whilst the Dismiss Undead 9 is in effect (9 for the Rank 9 and 6 - 8 for the stored Dismiss 6 - 8). Once the Rank 6 - 8 Dismiss Undead is released all 15-17 power may be restored normally.
At Rank 10 this invocation allows the High Priest to store two rank 6-8 Dismiss Undead invocations within their body for release upon the utterance of a specific trigger phrase (such as "In Humact's name I dismiss thee hence!") without the need for the usual ritual or being invoked.
The Dismiss Undead 6 - 8's are cast as part of the ceremony required to cast the Dismiss Undead 10. The High Priest will be out 22-26 power whilst the Dismiss Undead 10 is in effect (10 for the Rank 10 and 12 - 16 for the stored Dismiss 6 - 8's). Once the Rank 6 - 8 Dismiss Undead invocations are both released all 22-26 power may be restored normally.
A character may only have a single Rank 9 Dismiss Undead and a single Rank 10 Dismiss Undead invocation in effect at a time, although you may have one of each Rank 9 and 10.
Hallowed Ground 9
Range Touch
Duration Special
Extendable? N/A
Description This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.
The Hallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.
In order to cast a cosmic invocation the High Priest must first invoke within the Hallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.
Heal 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 6 Heal invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked.
The Heal 6 is cast as part of the ceremony required to cast the Heal 9. The High Priest will be out 15 power whilst the Heal 9 is in effect (9 for the Heal 9 and 6 for the stored Heal). Once the Rank 6 Heal is released all 15 power may be restored normally.
A character may only have a single Rank 9 Heal invocation in effect at a time.
Humact's Guardian 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description This invocation fills the caster with the power of the Humact, which fortifies any Protection vs. Undead invocations cast by them.
At Rank 9 any Protection vs. Undead invocation (including Mass Protection against Undead) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Protection vs. Undead Rank 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had a Humact's Guardian 9 in effect.
At Rank 10 any Protection vs. Undead invocation (including Mass Protection against Undead) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Humact's Guardian 9 if the High Priest has both in effect. For example a Protection vs. Undead Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both a Humact's Guardian 9 and 10 in effect.
Humact's Guardian is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The High Priest would be out 9 Power for a Rank 9 Humact's Guardian in effect or 19 if he had both the rank 9 and the rank 10 in effect.
Mass Protection against Undead 9, 10
Range 10 ft. diameter circle, centered on caster
Duration Instant
Extendable? No
Description The High Priest entreats the Good Sphere to spread it's protection over everyone present for the full duration of casting.
At Rank 9 Mass Protection against Undead casts a Rank 6 Protection vs. Undead upon everyone within range. This Protection vs. Undead may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Undead has a Humact's Guardian invocation in effect.
At Rank 10 Mass Protection against Undead casts a Rank 7 Protection vs. Undead upon everyone within range. This Protection vs. Undead may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Undead has a Humact's Guardian invocation in effect.
Mass Protection against Undead is unusual in that the recipient of the Protection vs. Undead rather than the caster of the Mass Protection against Undead who must expend the power cost for the Protection vs. Undead invocation. For example Durg, a Half Orc Warrior with 8 power, receives a Mass Protection against Undead 10 giving him a Protection vs. Undead 7 which he chooses to have cast down to a Protection vs. Undead 4 for 16 hours. Durg must expend 7 Power for the Protection vs. Undead of which 4 (the effective rank of the Protection vs. Undead) is "out" and cannot be recovered through normal means until the Protection vs. Undead has ceased to be "in effect".
Personal Blessing 9, 10
Range Touch
Duration Special
Extendable? N/A
Description The High Priest casts his own personal blessing upon the recipient providing them with increased power armour class.
At Rank 9 Personal Blessing provides +1 Power Armour Class which stacks with all other forms of Power Armour Class.
At Rank 10 Personal Blessing provides +2 Power Armour Class which stacks with all other forms of Power Armour Class.
A character may only have a single Personal Blessing in effect at a time.
Personal Blessing is usually named after the caster so becoming Khortaz's Blessing or similar. It is effectively permanent unless the caster releases the invocation or is slain. The caster is "out" the power used to cast the Personal Blessing until it ceases to be in effect.
Power Weapon 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one Power Weapon invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.
The Power Weapon 6 - 8 is cast as part of the ceremony required to cast the Power Weapon 9. The High Priest will be out between 15 and 17 power whilst the Power Weapon 9 is in effect (9 for the Power Weapon 9 and between 6 and 8 for the stored Power Weapon 6 - 8). Once the Rank 6 - 8 Power Weapon is released all power may be restored normally.
A character may only have a single Rank 9 Power Weapon invocation in effect at a time.
Weapon of Disruption 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one Weapon of Disruption invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Humact's blade to my hand!") without the need for the usual ritual or being invoked.
The Weapon of Disruption 6 - 8 is cast as part of the ceremony required to cast the Weapon of Disruption 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Destruction 9 is in effect (9 for the Weapon of Disruption 9 and between 6 and 8 for the stored Weapon of Disruption 6 - 8). Once the Rank 6 - 8 Weapon of Disruption is released all power may be restored normally.
A character may only have a single Rank 9 Weapon of Disruption invocation in effect at a time.
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