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Grey Gauntlet Ritual Power

Invocation List

Arm of Might 6 - 8
Bone Break 8
Double Strength 6
Enduring Spirit 6
Enhanced Reflexes 6 - 8
Halt 6 - 8
Hammerhand 6 - 8
Power Blows 6 - 8
Power Hammer 6 - 8
Power Weapon 6 - 8
Speed Meditation 6
Spiritual Balance 7

Invocation Descriptions

Arm of Might 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the caster's physical damage with melee weapons by a number of ranks as shown below.

Rank Physical Damage Increase
6 +1
7 +2
8 +3

The maximum damage that may be achieved through the use of this invocation is quartz.

Bone Break 8

Range Self Only

Duration 15 Minutes or until used

Extendable? No

Description This invocation fills the caster with the power to crush limbs with a single blow. Within the duration of the invocation the caster may perform one Bone Break with a weapon wielded in both hands. In order to use such a Bone Break the caster must call upon the Neutral Sphere with an appropriate shout, such as "For the Sphere!", before the blow is struck. Should the blow miss or be parried then the Bone Break is wasted. If the blow strikes one of the target's limbs (head or body do not count) the caster should call "Bone Break". instead of their usual damage.

Double Strength 6

Range Self Only

Duration 15 Minutes

Extendable? No

Description This invocation grants the caster the Double Strength Skill for the duration of the invocation.

Enduring Spirit 6

Range Touch

Duration 15 Minutes

Extendable? No

Description This invocation works in exactly the same way as Enduring Spirit 5 but can be cast upon others.

Enhanced Reflexes 6 - 8

Range Touch (see below)

Duration 15 Minutes

Extendable? Yes

Description The caster summons the power of the Neutral Sphere to quicken their reflexes, granting them additional dexterity as shown below:

Rank Additional Dexterity Granted
6 +3
7 +4
8 +5

This additional dexterity will stack with either armoured or unarmoured dexterity but not with the additional dexterity provided by Enhanced Reflexes potions or other instances of the Enhanced Reflexes invocation. The caster may cast this invocation upon others at an effective rank no higher than 4.

Halt 6 - 8

Range 20 ft

Duration 10 Seconds

Extendable? No

Description This invocation will immobilise a target for 10 seconds or until damaged. An affected target may not move, speak or perform any other action. Halt affects creatures of various ranks as shown below:

Rank Player Ranks Affected Monster Hits Affected
6 64 200
7 128 400
8 256 600

Halt is unusual in that it only requires 1 line of vocals ("Halt I command thee be still") to cast although if the invocation is being cast without the use of an Invoke Sphere invocation then the 15 minute casting time is still required.

Halt will affect Undead creatures normally.

Hammerhand 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the damage limit for spells and invocations (such as Arm of Might or Mighty Blows) from Quartz to Sept. The Rank 7 and 8 versions provide no additional benefits but do allow the invocation to be extended.

Power Blows 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the caster's power damage with weapons by a number of ranks as shown below.

Rank Power Damage Increased
6 +1
7 +2
8 +3

The maximum damage that may be achieved through the use of this invocation is Power Six.

Power Hammer 6 - 8

Range 20 ft

Duration Instant

Extendable? No

Description The caster hurls an invisible missile of spiritual force at his target which strikes automatically for the damage shown below.

Rank Player Life Damage Monster Hits Inflicted
6 50 40
7 60 50
8 70 60

The damage from a Power Hammer is reduced by Power Armour Class only. Dexterity does not reduce the damage from a Power Hammer.

Power Weapon 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description One blunt weapon can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
6 Power 3
7 Power 4
8 Power 5

Speed Meditation 6

Range Self Only

Duration Instant

Extendable? N/A

Description This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

At the completion of the casting of a Speed Meditation the caster recovers all of his Power to his usual maximum as if he had Meditated normally. This counts as the character's use of the Meditate skill for that day.

Spiritual Balance 7

Range Self Only

Duration 15 Minutes

Extendable? No

Description The caster makes a pact with the Neutral Sphere to protect the target from spiritual extremes. The target becomes immune to all Evil and Good Sphere invocations of Rank 5 or below for the duration of the invocation. Invocations already in effect are unaffected.

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations