Gauntlet Lay Power
Invoke Sphere 5
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Neutral Sphere for aid and so may cast a single Neutral Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.
Invocation List
Cure Wounds 2 - 5 |
Enduring Spirit 5 |
Invocation Descriptions
Cure Wounds 2 - 5
Range Touch
Duration Instant
Extendable? N/A
Description The caster calls upon the Neutral Sphere to cure his wounds. Cure Wounds will restore the following amount of lost life.
Rank | Player Life Restored (per Hand) | Monster Hits Restored |
2 | 12 (6) | 4 |
3 | 18 (9) | 6 |
4 | 24 (12) | 8 |
5 | 30 (15) | 10 |
Enduring Spirit 5
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation protects the last point of Power with the casters body from being taken from him by outside forces. For example if the caster of an Enduring Spirit had eight power within his body and was hit with a Power Drain 16 he would lose seven power rather than all eight as the Enduring Spirit would preserve the last point. This prevents the caster from being knocked unconcious by any effect that would drain or steal his power but does not protect him from overcasting.
Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations