Grey Gauntlet Cosmic Power

Invocation List

Arm of Might 9
Balanced Ground 9
Assault of the Valley 9, 10
Enhanced Reflexes 9, 10
Hammer Hand 9, 10
Power Hammer 9, 10
Power of the Gauntlet 9, 10
Power Weapon 9
Spiritual Balance 9

Invocation Descriptions

Arm of Might 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one Arm of Might invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Arm of Might 6 - 8 is cast as part of the ceremony required to cast the Arm of Might 9. The High Priest will be out between 15 and 17 power whilst the Arm of Might 9 is in effect (9 for the Arm of Might 9 and between 6 and 8 for the stored Arm of Might 6 - 8). Once the Rank 6 - 8 Arm of Might is released all power may be restored normally.

A character may only have a single Rank 9 Arm of Might invocation in effect at a time.

Balanced Ground 9

Range Touch

Duration Special

Extendable? N/A

Description This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Balanced area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Balanced area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

Assault of the Valley 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest calls upon the Power of the Neutral Sphere to enhance the combat potential of him and his allies.

Assault of the Valley remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "For the Valley!") or until the caster is slain. It provides no benefit until triggered. The triggering of this invocation should take the form of a short inspiring speech or some other role playing to show that the High Priest is encouraging his fellows to greater deeds.

At Rank 9 once triggered Assault of the Valley increase the physical damage of all characters who were within 20 ft. of the caster at the time of triggering by one rank, to a maximum of Quartz, for 15 minutes.

At Rank 10 once triggered Assault of the Valley increase the physical damage of all characters who were within 20 ft. of the caster at the time of triggering by two ranks, to a maximum of Quartz, or one rank, to a maximum of Sept (at the recipients choice), for 15 minutes.

Once 15 minutes have passed from the triggering of the invocation the Assault of the Valley ceases to be in effect.

Power of the Gauntlet 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest calls upon the Power of the Neutral Sphere to enhance the combat potential of him and his allies.

Power of the Gauntlet remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "For the Valley!") or until the caster is slain. It provides no benefit until triggered. The triggering of this invocation should take the form of a short inspiring speech or some other role playing to show that the High Priest is encouraging his fellows to greater deeds.

At Rank 9 once triggered Power of the Gauntlet increase the power damage of all characters who were within 20 ft. of the caster at the time of triggering by one rank, to a maximum of Power 6, for 15 minutes. This will allow characters not doing Power damage previously to do Power 1.

At Rank 10 once triggered Power of the Gauntlet increase the power damage of all characters who were within 20 ft. of the caster at the time of triggering by two ranks, to a maximum of Power 6, or one rank, to a maximum of Power 7 (at the recipients choice), for 15 minutes. This will allow characters not doing Power damage previously to do Power 2.

Once 15 minutes have passed from the triggering of the invocation the Power of the Gauntlet ceases to be in effect.

Enhanced Reflexes 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of the Neutral Sphere which fortifies any Enhanced Reflexes invocations cast by them.

At Rank 9 any Enhanced Reflexes invocation cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example an Enhanced Reflexes Rank 8 cast down to a 4 would last for 64 hours, rather than 16, if the caster had an Enhanced Reflexes 9 in effect.

At Rank 10 any Enhanced Reflexes invocation cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Enhanced Reflexes 9 if the High Priest has both in effect. For example a Enhanced Reflexes Rank 8 cast down to a 4 would last for 256 hours rather than 16 if the caster had both an Enhanced Reflexes 9 and 10 in effect.

Enhanced Reflexes 9 and 10 are effectively permanent and will only cease to be in effect if the caster releases the invocation or dies. The High Priest would be out 9 Power for a Rank 9 Enhanced Reflexes in effect or 19 if he had both the rank 9 and the rank 10 in effect.

Hammer Hand 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest becomes embodied with the essence of the Neutral Sphere allowing his fighting abilities to be further increased by invocations.

At Rank 9 Hammer Hand allows the character damage to be enhanced by invocations to a maximum damage of Sept rather than Quartz as is usually the case.

At Rank 10 Hammer Hand allows the characters damage to be enhanced by invocations to a maximum damage of Sept rather than Quartz as is usually the case. Should the caster have both a Hammer Hand 10 and a Hammer Hand of rank 6, 7, 8 or 9 in effect at the same time then the maximum damage achievable through the use of invocations is further increased to Oct.

Hammer Hand 9 and 10 will remain in effect until released or until the caster is slain.

Power Hammer 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest calls upon the Power of the Neutral Sphere to aid him in smiting his enemies.

Power Hammer 9 remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "I call forth the Power of the Hammer!") or until the caster is slain. It provides no benefit until triggered.

At Rank 9 once triggered the Power Hammer allows the High Priest to cast rank 6 Power Hammer invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Power Hammer 9 ceases to be in effect.

At Rank 10 once triggered the Power Hammer allows the High Priest to cast rank 7 Power Hammer invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Power Hammer 10 ceases to be in effect.

Power Weapon 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one Power Weapon invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Power Weapon 6 - 8 is cast as part of the ceremony required to cast the Power Weapon 9. The High Priest will be out between 15 and 17 power whilst the Power Weapon 9 is in effect (9 for the Power Weapon 9 and between 6 and 8 for the stored Power Weapon 6 - 8). Once the Rank 6 - 8 Power Weapon is released all power may be restored normally.

A character may only have a single Rank 9 Power Weapon invocation in effect at a time.

Spiritual Balance 9

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest becomes one with the Balance of the Neutral Sphere isolating them from the Good and Evil Spheres.

Once per day whilst the Spiritual Balance 9 is in effect a rank 7 Spiritual Balance cast by the High Priest will be effective against all Good and Evil Sphere invocations up to Rank 8, rather than 5 as would usually be the case.

Spiritual Balance 9 remains in effect until released or the caster is slain.

Voice of Command 9

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest speaks with such authority that he cause almost anyone to stop in their tracks.

Voice of Command remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "Hear my words and know the power of the Balance!") or until the caster is slain. It provides no benefit until triggered.

At Rank 9 once triggered the Voice of Command allows the High Priest to cast rank 6 Halt invocations at vocal length, without the need for an Invoke or the usual Ritual. This effect lasts for 15 Minutes at which point the Voice of Command 9 ceases to be in effect.

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations