Druid Cosmic Power

Invocation List

Cure Wounds 9
Ensnare 9
Goodberry 9, 10
Hierophant's Protection 9, 10
Ironwood Skin 9, 10
Nature's Healing 9, 10
Obscurement 9
Sanctify Grove 9
Shillelagh 9

Invocation Descriptions

Cure Wounds 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the Hierophant to store one rank 8 Cure Wounds invocation within their body for release upon the utterance of a specific trigger phrase (such as "Nature I call thee, let your Power show!") without the need for the usual ritual or being invoked.

The Cure Wounds 8 is cast as part of the ceremony required to cast the Cure Wounds 9. The Hierophant will be out 17 power whilst the Cure Wounds 9 is in effect (9 for the Cure Wounds 9 and 8 for the stored Cure Wounds 8). Once the Rank 8 Cure Wounds is released all 17 power may be restored normally.

A character may only have a single Rank 9 Cure Wounds invocation in effect at a time.

Ensnare 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the Hierophant to store one rank 7 Ensnare invocation within their body for release upon the utterance of a specific trigger phrase (such as "Nature I call thee, take him in your grasp!") without the need for the usual ritual or being invoked.

The Ensnare 7 is cast as part of the ceremony required to cast the Ensnare 9. The Hierophant will be out 16 power whilst the Ensnare 9 is in effect (9 for the rank 9 and 7 for the stored Ensnare). Once the Rank 7 Ensnare is released all 16 power may be restored normally.

A character may only have a single Rank 9 Ensnare invocation in effect at a time.

Goodberry 9, 10

Range Touch

Duration Special

Extendable? N/A

Description The caster encourages the plants around where he casts to sprout a berry which, when consumed, will cure injuries. The berry will cure 150 points of player life damage when consumed.

The summoned berry may be consumed at any time and will remain in effect until the caster releases the invocation or is slain. The caster must provide an appropriate physical representation of the berries (such as grapes).

Goodberry 10 has the same effect as Goodberry 9. You may only have one Cosmic Goodberry of each rank out at a time.

Hierophant's Protection 9, 10

Range Touch

Duration Special

Extendable? N/A

Description The Hierophant places the recipient under nature's protection providing them with increased physical resistance.

At Rank 9 Hierophant's Protection provides +1 Physical Armour Class which stacks with all other forms of Physical Armour Class.

At Rank 10 Hierophant's Protection provides +2 Physical Armour Class which stacks with all other forms of Physical Armour Class.

A character may only have a single Hierophant's Protection in effect at a time.

Hierophant's Protection is usually named after the caster, so becoming Piskey's Protection or similar. It is effectively permanent unless the caster releases the invocation or is slain. The caster is "out" the power used to cast the Hierophant's Protection until it ceases to be in effect.

Ironwood Skin 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of Nature, fortifying any Barkskin invocations cast by them.

At Rank 9 any Bark Skin invocation cast by the Hierophant is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Barkskin 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had an Ironwood Skin 9 in effect.

At Rank 10 any Barkskin cast by the Hierophant is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by Ironwood Skin 9 if the Hierophant has both in effect. For example a Barkskin Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both Ironwood Skin 9 and 10 in effect.

Ironwood Skin is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The Hierophant would be out 9 Power for a Rank 9 Ironwood Skin in effect or 19 if he had both the rank 9 and the rank 10 in effect.

Nature's Healing 9, 10

Range Touch

Duration Special

Extendable? N/A

Description This invocation works in the same way as Nature's Healing 6 with the exception that it can be cast on others so that they benefit from the increased effectiveness of the Druid's Cure Wounds Invocations.

A Hierophant may only have one Nature's Healing of each rank 9 and 10 in effect at a time.

Obscurement 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the Hierophant to store one rank 7 Obscurement invocation within their body for release upon the utterance of a specific trigger phrase (such as "Nature I call thee, grant me your protection!") without the need for the usual ritual or being invoked.

The Obscurement 7 is cast as part of the ceremony required to cast the Obscurement 9. The Hierophant will be out 16 power whilst the Obscurement 9 is in effect (9 for the rank 9 and 7 for the stored Obscurement). Once the Rank 7 Obscurement is released all 16 power may be restored normally.

A character may only have a single Rank 9 Obscurement invocation in effect at a time.

Sanctify Grove 9

Range Touch

Duration Special

Extendable? N/A

Description This invocation allows the Hierophant casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. and must be situated outside preferably surrounded by foliage. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Grove area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the Hierophant must first invoke within the Sanctified Grove (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

Shillelagh 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the Hierophant to store one rank 7 Shillelagh invocation within their body for release upon the utterance of a specific trigger phrase (such as "Nature I call thee, grant me your strength!") without the need for the usual ritual or being invoked.

The Shillelagh 7 is cast as part of the ceremony required to cast the Shillelagh 9. The Hierophant will be out 16 power whilst the Shillelagh 9 is in effect (9 for the rank 9 and 7 for the stored Shillelagh). Once the Rank 7 Shillelagh is released all 16 power may be restored normally.

A character may only have a single Rank 9 Shillelagh invocation in effect at a time.

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations