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Dark Path Ritual Power

Invocation List

Beguilement 6 - 8
Cause Mortal 6 - 8
Feeblemind 8
Greater Curse 8
Inflict Pain 6
Mass Curse 8
Paranoia 6
Poison 6 - 8
Possession 8
Power Drain 6 - 8
Power Drain Range 6 - 8
Power Steal 6 - 8
Shroud of Ushaz 7
Spiritual Barrier 8
Touch of Evil 6
Weapon of Woe 6 - 8

Invocation Descriptions

Beguilement 6 - 8

Range 20ft

Duration 15 Minutes

Extendable? Yes

Description This invocation causes the victim to treat the caster as a "trusted and respected superior". The victim will not follow all commands blindly, and his attitude to all other people, friend and foe alike, does not change. He will, however, follow reasonable commands from the caster, that do not conflict with his basic nature. Imagine that the caster was your Assistant Guild Leader. Beguilement affects character ranks and monster hits as shown below:

Rank Player Ranks Affected Monster Hits Affected
6 64 200
7 128 300
8 256 400

Cause Mortal Wounds 6 - 8

Range Touch

Duration Instant

Extendable? No

Description Cause Mortal 6 - 8 inflicts a number of Cause Mortal Wound Rank 5's upon the target at the same time. The number of Cause Mortals and the total amount of monster hits inflicted are shown below.

Rank No. Rank 5 Cause Mortal Wounds Inflicted Monster Hits Inflicted
6 2 60
7 3 80
8 4 100

Because Cause Mortal 6 - 8 inflicts multiple Cause Mortal 5's the target's power armour class counts against each Cause Mortal 5 separately. Thus a character with a Bless level 5 in effect would suffer 38 points of damage from a Cause Mortal 5 and would therefore suffer (4 x 38 =) 152 points of damage from a Cause Mortal 8.

As the caster delivers the invocation against his target he should clearly shout the name of the invocation followed by the level and the number of monster hits inflicted. For example having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Mortal 6, 60 Hits".

Feeblemind 8

Range Touch

Duration 15 Minutes

Extendable? No

Description The Evil Sphere enters the target's mind and destroys it from within. The target is reduced to the state of a gibbering vegetable, unable to cast spells or invocations or communicate verbally. A Feebleminded individual may still defend themselves physically and will attack if they feel threatened. Good role-playing is encouraged.

The Good Sphere invocation Mind Heal will cure a Feebleminded individual

Greater Curse 8

Range 20ft

Duration 15 Minutes

Extendable? No

Description This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.

Inflict Pain 6

Range Touch

Duration 15 Minutes

Extendable? No

Description This invocation causes the victim to be wracked by pain. The pain negates the ability to cast, though items may be activated. No damage is taken, though the invocation will negate Sleep and Freeze effects. This spell does not prevent a character from defending himself or fighting. The invocation can be negated by the Good Sphere Remove Pain invocation.

Mass Curse 8

Range 20ft long Cone, 90 degree arc to the caster's front

Duration 15 Minutes

Extendable? No

Description This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.

Paranoia 6

Range 20ft

Duration 15 Minutes

Extendable? No

Description The target becomes Paranoid and believes that everyone is out to get them. Victims of a Paranoia invocation will treat former allies as mistrusted strangers. He is unlikely to attack them outright but certainly would want to separate himself from them and would reduce their willingness to risk personal injury to assist them in any way.

People that the victim would not trust anyway such as total strangers or aggressive Valley Groups (for example) would be treated with extreme hostility. A Paranoid individual would probably leave under such circumstances but would certainly fight if cornered.

Poison 6 - 8

Range Touch

Duration Special

Extendable? No

Description Caster binds the Evil Sphere to his hands causing them to secrete toxic venom. The caster needs only to touch his target with both hands (this need not be a deliberate lunge, a handshake will suffice) to cause the venom to enter their system. 15 Minutes after being touched the venom will take effect upon the target.

At Rank 6 the venom will put the target to sleep. The induced sleep will last for 4 hours or until the character suffers damage in the same way as a sleep spell. A Neutralise Poison 7 would also wake up a sleeping victim without doing them any damage.

At Rank 7 the venom will paralyse the target. The paralysis will last for 4 hours. The Good Sphere invocations Remove Paralysis or Neutralise Poison 7 will remove this paralysis.

At Rank 8 the venom will put the victim into Maim the target as per the Rank 7 Touch of Evil Invocation (See Reapers' Ritual Power Invocations). A Neutralise Poison will not return the life lost due to the effects of this poison.

In all cases the Good Sphere Invocation Neutralise Poison 7 cast on the victim after the initial touch but before fifteen minutes have passed will remove this invocation and the victim will not suffer any ill effects. A herbal Poison Antidote Potion Rank 10 taken in the same way would also cancel the effects.

Upon the completion of the casting the caster has one minute to touch a target. The first creature touched within that minute will take the full effect of the invocation and the invocation will be expended.

Power Steal 6 - 8

Range Touch

Duration Special

Extendable? No

Description This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.

Rank Power Stolen per 30 seconds Approximate Power Stolen per second
6 30 1
7 60 2
8 90 3

Power can never be taken over the caster's normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above. The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion). This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being the victim of a Power Steal.

Possession 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description Through the use of this invocation the caster gains complete control over the target. Any order issued by the caster to the victim will be followed to the letter.

This invocation may not have its casting time reduced by using Invoke Sphere. The casting ritual must be performed in full and with the victim present as part of the ritual in order for Possession to be successful.

Power Drain 6 - 8

Range Touch

Duration Instant

Extendable? No

Description This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:

Rank Power Drained (Total) Power Drained (per Hand)
6 32 16
7 64 32
8 128 64

A one handed touch from a higher Rank invocation drains only the "per hand" Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.

The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.

Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 8 would therefore be called as "Power Drain 128".

Power Drain Range 6 - 8

Range 20ft

Duration Instant

Extendable? No

Description This invocation drains the power from a target, inflicting 1 point of life damage for each point of power drained. The amount of power drained is shown below:

Rank Power Drained
6 8
7 16
8 32

The amount of power drained is reduced by the target's power armour class, applied once only. The caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. So for a Rank 8 Power Drain Range the caster should call "Power Drain 32" to indicate the effect to the target.

Shroud of Ushaz 7

Range Self Only

Duration 15 Minutes

Extendable? No

Description This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).

Spiritual Barrier 8

Range Touch

Duration 15 Minutes

Extendable? No

Description The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.

Touch of Evil 6

Range Touch

Duration Instant

Extendable? N/A

Description The caster calls forth the destructive energies of the Evil Sphere to destroy the victim's body.

A Rank 6 Touch of Evil is known as Harm. The target is reduced to 12 total and 2 locational life. Monsters are reduced to 3 Hits. Upon the completion of his vocals and a successful lunge the caster should shout "Harm" at his target to indicate the effect.

Touch of Evil will only work on living creatures. Undead, Elementals and similar unnatural creatures are not affected.

Weapon of Woe 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description One weapon type chosen by the caster at the time of learning the Weapon of Woe invocation can be empowered to do spiritual damage. A character may learn Sword of Woe for example allowing him to cast the invocation on swords only. A character may learn the Weapon of Woe invocation multiple times, choosing a different weapon type each time, but must always learn the each type from rank 6 upwards as if it were a completely new invocation. It would not be possible to learn Sword of Woe at rank 6 - 8 and then learn Axe of Woe at 8; you must learn the rank 6 and 7 versions first.

The power damage granted by a Weapon of Woe is shown below;

Rank Power Damage
6 Power 3
7 Power 4
8 Power 5

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations