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Good Sphere Invocations

Below you will find a list of all of the Good Sphere invocations for reference. If you are a player you should refer to the sect page for your character to see which invocations are available to you and how to obtain them.

Invocation List

Aid of Humact 4, 6 - 8, 9 - 10 Humact's Guardian 9 - 10 Protection from Disease 1, 3, 5, 7
Arm of Justice 6 - 8, 9 Humact's Sanction 4, 8 Protection from Evil 1 - 8
Aura of Serenity 7 Invoke Sphere 5, 8 Protection against Fear 6 - 8
Befriend 1 - 8 Mass Bless 9 - 10 Protection from Paralysis 6 - 8
Bless 1 - 8 Mass Cure Wounds 6 - 8, 9 - 10 Protection against Poison 8
Burial 5 Mass Heal 9 Protection against Undead 1 - 8
Cosmic Blessing 9 - 10 Mass Protection against Evil 9 - 10 Regenerate 5, 7
Cosmic Defence 9 - 10 Mass Protection against Undead 9 - 10 Remove Blight 5
Courage 2, 3, 5 Mass Remove Paralysis 7 Remove Curse 4, 8, 9
Cure Blindness 4 Mass Repel Evil 8 Remove Pain 4
Cure Disease 1, 3, 5, 7, 9 Mass Repel Undead 8 Remove Paralysis 3, 4
Cure Wounds 1 - 5 Mass Resurrection 10 Repel Evil 5
Cure Mortal Wounds 6 Martyr's Touch 5, 8, 9 Repel Undead 5
Disarm 6 - 8 Mind Heal 6 Resurrection 7 - 10
Discern Nature of Undead 2 Neutralise Poison 4, 7 Spirit Bond 7
Dismiss Undead 5, 8, 9 - 10 Personal Blessing 9 - 10 Strength of Michel 6 - 8, 9 - 10
Double Strength 6 Power Gift 1 - 8, 9 Summon Good Spirit 5, 6, 9
Field Surgery 9 Power Gift Range 5 Unshackle Spirit 6, 9
Hallowed Ground 9 Power Weapon 3, 5, 6 - 8, 9 Weapon of Disruption 6 - 8, 9
Hand of Humact 6 - 8 Protection from Bleeding 3
Heal 6, 9 - 10 Protection against Curse 5
Healing Hands 9 Protection from Death 6 - 8

Invocation Descriptions

Aid of Humact 4

Range Touch

Duration 15 Minutes

Extendable? No

Description This invocation will call forth a protection from Humact. The recipient of the invocation automatically resists the next Fear or Paralysis effect they receive from an Undead. A character may have multiple Aid of Humact invocations in effect at a time; each will protect the recipient from a single fear of paralysis effect. Aid of Humact will only take effect upon an individual with a connection to the Good Sphere.

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Aid of Humact 6 - 8

Range Touch

Duration Special

Extendable? Yes

Description This invocation provides the caster with the effect of one, two or three Rank 4 Aid of Humact Invocations at ranks 6, 7 and 8 respectively. The caster may cast additional Aid of Humact 4 invocations upon the target of an Aid of Humact 6 - 8.

If the recipient is targeted with a Fear or Paralysis effect the lower ranking Aid of Humact invocations will be used up first in resisting them. Aid of Humact will only take effect upon an individual with a connection to the Good Sphere. The Aid of Humact 6 - 8 invocation will remain in effect until used up in resisting Fear or Paralysis effects.

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Aid of Humact 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description The light of Humact shines forth from the High Priest protecting them against the forces of unlife.

At Rank 9 Aid of Humact will cast either a Protection vs. Paralysis 6 or a Protection vs. Fear 6 upon the High Priest upon the utterance of specific command phrase (such as "Humact's light shine forth!"). The invocation to be provided by the Aid of Humact 9 must be chosen at the time of casting. The Protection invocation may be triggered in response to being successfully struck by an effect of that type. The caster is out 9 power for the Aid of Humact until it is triggered. Note however that the caster does not pay any power for the Rank 6 Protection invocation, all of the required power is provided by the Aid of Humact.

At Rank 10 Aid of Humact will cast either a Protection vs. Paralysis 6 or a Protection vs. Fear 6 upon the High Priest upon the utterance of specific command phrase (such as "Humact's light shine forth!"). The invocation to be provided by the Aid of Humact 10 need not be chosen at the time of casting. The Protection invocation may be triggered in response to being successfully struck by an effect of that type. The caster is out 10 power for the Aid of Humact until it is triggered. Note however that the caster does not pay any power for the Rank 6 Protection invocation, all of the required power is provided by the Aid of Humact.

Aid of Humact 9 and 10 will last until triggered or until the caster is slain. It is only possible to have a single Aid of Humact 9 and a single Aid of Humact 10 in effect at any one time, although you are allowed to have one of each rank 9 and 10.

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Arm of Justice 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the caster's physical damage with melee weapons by a number of ranks as shown below.

Rank Physical Damage Increase
6 +1
7 +2
8 +3

The maximum damage that may be achieved through the use of this invocation is quartz.

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Arm of Justice 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one Arm of Justice invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Arm of Justice 6 - 8 is cast as part of the ceremony required to cast the Arm of Justice 9. The High Priest will be out between 15 and 17 power whilst the Arm of Justice 9 is in effect (9 for the Arm of Justice 9 and between 6 and 8 for the stored Arm of Justice 6 - 8). Once the Rank 6 - 8 Arm of Justice is released all power may be restored normally.

A character may only have a single Rank 9 Arm of Justice invocation in effect at a time.

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Aura of Serenity 7

Range Special

Duration Special

Extendable? N/A

Description The caster calls upon the power of the Good Sphere to create a small aura surrounding their own body, that can be extended to envelop a single other willing individual. No damage may be inflicted to, or by, the individuals within the Aura. Whilst the Aura is in effect neither the caster and the chosen individual are unable to move (or be moved via a spell or invocation) away from where the invocation was cast. The recipient of an Aura of Serenity may not cast spells or invocations nor may they trigger items which would affect those outside of the Aura, attempting to do so will end the Aura of Serenity.

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Befriend 1 - 8

Range 20 ft

Duration 15 Minutes

Extendable? Yes

Description This invocation creates a bond between the caster and the target such that they both believe themselves to be the firmest of friends who would wish no harm to come to each other. Neither is aware of the presence of an invocation at work and cannot be convinced of it, but once the invocation ends both parties will be aware that some effect has constrained their actions.

The bond only extends to the two involved and does not affect their view of any other person or creature in the vicinity, nor does it give either influence over the other apart from the trust between close comrades and friends. Befriend only affects living, humanoid creatures at the ranks shown below;

Rank Player Ranks Affected Monster Hits Affected
1 2 20
2 4 40
3 8 60
4 16 80
5 32 100
6 64 200
7 128 300
8 256 400

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Bless 1 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description This invocation bestows upon the recipient a Power armour class at the rate of one point of armour class per Rank of the invocation:

Rank Power Armour Class Provided
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8

This invocation can be extended. Physical and Magical armour class are unaffected. This invocation stacks with either unarmoured or armoured dexterity but will not work in conjunction with any Evil invocation, such as Cloak of Ushaz.

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Burial 5

Range Touch

Duration Instant

Extendable? N/A

Description This invocation allows the caster to ensure the peaceful passing on of a Spirit from its body. When cast on a recently deceased individual it protects the body and the departed spirit from being interfered with. A body which has received a Burial invocation may not be used to raise an undead, the spirit may not be contacted by a Talk to Dead or similar invocation and other invocations or abilities that would normally affect the dead will not function on a Buried individual. A body which has received a Burial may still be resurrected and any Spirit Bonds that the target may have had are not removed by a Burial.

The invocation has no effect upon a body which is already an undead.

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Cosmic Blessing 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of the Good Sphere which fortifies any Bless invocations cast by them.

At Rank 9 any Bless invocation (including Mass Bless) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Bless Rank 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had a Cosmic Blessing 9 in effect.

At Rank 10 any Bless invocation (including Mass Bless) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Bless Extension 9 if the High Priest has both in effect. For example a Bless Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both a Cosmic Blessing 9 and 10 in effect.

Cosmic Blessing is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The High Priest would be out 9 Power for a Rank 9 Cosmic Blessing in effect or 19 if he had both the rank 9 and the rank 10 in effect.

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Cosmic Defence 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of the Faith, which fortifies any Protection vs. Evil invocations cast by them.

At Rank 9 any Protection vs. Evil invocation (including Mass Protection against Evil) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Protection vs. Evil Rank 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had a Cosmic Defence 9 in effect.

At Rank 10 any Protection vs. Evil invocation (including Mass Protection against Evil) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Cosmic Defence 9 if the High Priest has both in effect. For example a Protection vs. Evil Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both a Cosmic Defence 9 and 10 in effect.

Cosmic Defence is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The High Priest would be out 9 Power for a Rank 9 Cosmic Defence in effect or 19 if he had both the rank 9 and the rank 10 in effect.

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Courage 2, 3, 5

Range Touch (2), 20 ft. (3), Circle, 10 ft radius, centred on caster (5)

Duration Instant

Extendable? Yes

Description This invocation will remove all Fear effects (such as a Fear invocation or from a wolf's howl) from the target(s).

At rank 5 the caster should call "Mass Courage" when releasing the invocation to indicate that it has an area of effect.

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Cure Blindness 4

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will remove any form of Blindness from the target.

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Cure Disease 1, 3, 5, 7

Range Touch

Duration Instant

Extendable? N/A

Description At rank 1 this invocation is called Cure Minor Disease. It will remove all Rank 1 Minor Diseases from the target. 6 Cure Minor Diseases cast on the same target within 1 minute will remove a Rank 3 Medium Disease.

At rank 3 this invocation is called Cure Medium Disease. It will remove all Rank 3 Medium Diseases from the target. 6 Cure Medium Diseases cast on the same target within 1 minute will remove a Rank 5 Major Disease.

At rank 5 this invocation is called Cure Major Disease. It will remove all Rank 5 Major Diseases from the target. 6 Cure Major Diseases cast on the same target within 1 minute will remove a Rank 7 Fatal Disease.

At rank 7 this invocation is called Cure Fatal Disease. It will remove all Rank 7 Fatal Diseases from the target and cure any other disease up to rank 8.

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Cure Disease 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one rank 7 Cure Disease invocation within their body for release upon the utterance of a specific trigger phrase (such as "May purity purge this disease") without the need for the usual ritual or being invoked.

The Cure Disease 7 is cast as part of the ceremony required to cast the Cure Disease 9. The High Priest will be out 16 power whilst the Cure Disease 9 is in effect (9 for the Cure Disease 9 and 7 for the stored Cure Disease 7). Once the Rank 7 Cure disease is released all 16 power may be restored normally.

A character may only have a single Rank 9 Cure Disease invocation in effect at a time.

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Cure Wounds 1 - 5

Duration Instant

Range Touch

Extendable? No

Description The caster is able to heal the wounds of living creatures, restoring life points or monster hits as shown below.

Rank Name Player Life Restored (Per Hand) Monster Hits Inflicted
1 Cure Light Wound 6 (6) 2
2 Cure Serious Wounds 12 (6) 4
3 Cure Critical Wounds 20 (10) 8
4 Cure Grievous Wounds 30 (15) 16
5 Cure Mortal Wounds 48 (24) 20

The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of curing and exhausts the invocation completely. The invocation can never be split between two different individuals. The caster should call the name of the invocation as he touches his target to indicate the amount of healing provided.

At all Ranks the curing is `intelligent' and goes not where the hands are placed necessarily but where the healing is needed (at the referee’s discretion). Whichever locations receive curing also have any bleeding stopped.

A Rank 5 Cure Mortal Wounds can be used to mend a broken bone.

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Cure Mortal Wounds 6

Range 20 ft

Duration Instant

Extendable? N/A

Description This invocation works in exactly the same way as the Rank 5 invocation Cure Mortal Wounds but at a range of 20ft.

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Disarm 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation allows the caster to use the Disarm status skill a number of times within the duration of the invocation as shown below;

Rank Uses of Disarm
6 1
7 2
8 3

See the Status Skills description page for more information on Disarm.

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Discern Nature of Undead 2

Duration Instant

Range 20 ft.

Extendable? No

Description This invocation informs the caster as to the nature and power level of a single targeted undead.

The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).

The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).

The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.

If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".

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Dismiss Undead 5, 8

Range Touch

Duration Instant

Extendable? N/A

Description This invocation allows the caster to dismiss one Lesser Undead spirit from the plane. Upon completion of the vocal the caster must extend his empty weapon hand, palm outwards, towards the undead to be affected and attract its attention by shouting 'Spirit of NAME I dismiss thee hence'. The NAME will be the type of the undead as revealed by a Discern Nature of Undead, or the true name of a more powerful undead creature. The undead will back away in a straight line from this whilst the caster continues his chant, until the caster sustains damage or until the undead reaches a solid object behind it.

The undead being targetted by the Dismiss may NOT attack the caster during this time. Subject to continuing to concentrate upon the dismisser, it may however Attack any others foolish enough to step within reach. If the undead reaches a solid object then the caster must utter the phrase 'Spirit of NAME be gone', and touch the undead; whereupon the undead is instantly dismissed. Note that Lesser undead with one or two names can be dismissed e.g. a "Lesser Ghoul" or a "Lesser Undead Warrior" can be dismissed.

The Rank 8 version of this invocation functions in exactly the same way, with the same restrictions but can be used against Greater Undead as well as Lesser Undead.

Unique Undead; those without a Lesser or Greater prefix cannot be Dismissed through the use of this invocation.

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Dismiss Undead 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description At Rank 9 this invocation allows the High Priest to store one rank 8 Dismiss Undead invocation within their body for release upon the utterance of a specific trigger phrase (such as "In Humact's name I dismiss thee hence!") without the need for the usual ritual or being invoked.

The Dismiss Undead 8 is cast as part of the ceremony required to cast the Dismiss Undead 9. The High Priest will be out 17 power whilst the Dismiss Undead 9 is in effect (9 for the Rank 9 and 8 for the stored Dismiss 8). Once the Rank 8 Dismiss Undead is released all 17 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store two rank 8 Dismiss Undead invocations within their body for release upon the utterance of a specific trigger phrase (such as "In Humact's name I dismiss thee hence!") without the need for the usual ritual or being invoked.

The Dismiss Undead 8's are cast as part of the ceremony required to cast the Dismiss Undead 10. The High Priest will be out 26 power whilst the Dismiss Undead 10 is in effect (10 for the Rank 10 and 16 for the stored Dismiss 8's). Once the Rank 8 Dismiss Undead invocations are both released all 26 power may be restored normally.

A character may only have a single Rank 9 Dismiss Undead and a single Rank 10 Dismiss Undead invocation in effect at a time, although you may have one of each Rank 9 and 10.

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Double Strength 6

Range Self Only

Duration 15 Minutes

Extendable? N/A

Description This invocation grants the caster the Double Strength Skill for the duration of the invocation.

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Field Surgery 9

Range Touch

Duration Special

Extendable? N/A

Description The High Priest becomes an expert on a particular malady which is not curable through the use of normal invocations.

When this invocation is chosen the High Priest chooses his area of expertise (suggested specialisations include, Permanent damage, Vampirism or Lcanthropy) and a unique name for the invocation. By performing a unique ceremony dedicated to this invocation, and with the patient present for the full duration of the casting, the High Priest is able to cure them of the chosen effect. The High Priest should role play the healing process throughout his casting (such as Unshackle Spirit when curing Vampirism or Heal when curing permanent damage).

This invocation must be role played. It cannot be written on scrolls and may only be cast in character on events.

This invocation may be chosen multiple times, choosing a different malady each time.

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Hallowed Ground 9

Range Touch

Duration Special

Extendable? N/A

Description This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Hallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Hallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

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Hand of Humact 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the caster's physical damage with weapons by a number of ranks as shown below. The increase in the caster's physical damage only applies when striking an undead creature; it provides no bonus against an opponent who is not Undead.

Rank Physical Damage Increase
6 +1
7 +2
8 +3

The maximum damage that may be achieved through the use of this invocation is quartz.

If the caster is unsure whether or not a particular opponent is Undead then the caster should always assume that they are not (and therefore not call the increased Damage) until they know for sure.

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Heal 6

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will return the target to their maximum total and locational life and will mend all broken bones that the target may have. This invocation will have no effect upon a character who is dying (has fallen below 0 life).

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Heal 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description At Rank 9 this invocation allows the High Priest to store one rank 6 Heal invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked.

The Heal 6 is cast as part of the ceremony required to cast the Heal 9. The High Priest will be out 15 power whilst the Heal 9 is in effect (9 for the Heal 9 and 6 for the stored Heal). Once the Rank 6 Heal is released all 15 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store one rank 6 Heal invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked. The Heal released by a rank 10 heal may be targeted at a range of 20 ft. rather than touch as is usually the case.

The Heal 6 is cast as part of the ceremony required to cast the Heal 10. The High Priest will be out 16 power whilst the Heal 10 is in effect (10 for the Heal 10 and 6 for the stored Heal). Once the Rank 6 Heal is released all 16 power may be restored normally.

A character may only have a single Rank 9 Heal and a single Rank 10 Heal invocation in effect at a time, although you may have one of each Rank 9 and 10.

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Healing Hands 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of the Good Sphere allowing him to perform multiple Heal invocations from a single casting.

When a High Priest with a Healing Hands invocation in effect casts a Rank 6 Heal using the full casting ritual (never from a Heal 9, Scroll, Vocal length ability or anything else at all) he may cast the Heal invocation upon every person touched within 1 minute of completing his casting. Each Heal released in this way costs the High Priest 6 power as usual.

For example Djimm has a Healing Hands in effect and three of his party require a Heal. He sits and casts a Rank 6 Heal invocation, performing the full 10 minute ritual (he has an excellent casting kit of course). At the completion of his casting he touches each of the three injured party members and they each gain the benefit of the Heal invocation. This costs Djimm 18 power as he has effectively performed three rank 6 Heal invocations.

Healing Hands is effectively permanent and will only cease to be in effect if the caster releases it or is slain.

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Humact's Guardian 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description This invocation fills the caster with the power of the Humact, which fortifies any Protection vs. Undead invocations cast by them.

At Rank 9 any Protection vs. Undead invocation (including Mass Protection against Undead) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Protection vs. Undead Rank 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had a Humact's Guardian 9 in effect.

At Rank 10 any Protection vs. Undead invocation (including Mass Protection against Undead) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Humact's Guardian 9 if the High Priest has both in effect. For example a Protection vs. Undead Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both a Humact's Guardian 9 and 10 in effect.

Humact's Guardian is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The High Priest would be out 9 Power for a Rank 9 Humact's Guardian in effect or 19 if he had both the rank 9 and the rank 10 in effect.

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Humact's Sanction 4, 8

Range 20 ft

Duration 15 Minutes

Extendable? No

Description At rank 4 any Undead creature targeted by this invocation will receive +1 rank of damage from any weapon blow received whilst the Humact's Sanction is in effect. An Undead with a Humact's Sanction in effect will take 3 hits per blow from a character doing "Power 2" for example or 5 hits from a character doing "Quad". Humact's Sanction does not cancel any special immunities that the Undead creature may have, it would not make a Ghoul susceptible to physical damage for instance. Humact's Sanction has no effect upon creatures that are not Undead.

At rank 8 any Undead creature targeted by this invocation will receive +2 ranks of damage from any weapon blow received whilst the Humact's Sanction is in effect. An Undead with a Humact's Sanction in effect will take 4 hits per blow from a character doing "Power 2" for example or 6 hits from a character doing "Quad".

Humact's Sanction does not cancel any special immunities that the Undead creature may have, it would not make a Ghoul susceptible to physical damage for instance. Humact's Sanction has no effect upon creatures that are not Undead.

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Invoke Sphere 5

Range Self Only

Duration 15 Minutes

Extendable? No

Description This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Good Sphere for aid and so may cast a single Good Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.

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Invoke Sphere 8

Range Self Only

Duration 15 Minutes

Extendable? No

Description At rank 8 upon completion the caster has called directly on the Good Sphere for aid and so may cast up to two Good Ritual Invocations, at normal use of power, using vocals only, without the normal 15 minute casting time. The Ritual invocations must be cast within 15 minutes of the Invoke, and until they are cast no invocations from other Spheres can be cast, nor can another Invoke Sphere be cast. The caster may only cast Ritual Invocations that he is already capable of casting, no additional casting ability is granted by this invocation.

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Mass Bless 9, 10

Range 10 ft. diameter circle, centered on caster

Duration Instant

Extendable? No

Description The High Priest entreats the Good Sphere to spread it's blessings over everyone present for the full duration of casting.

At Rank 9 Mass Bless casts a Rank 6 bless upon everyone within range. This Bless may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Bless has a Cosmic Blessing invocation in effect.

At Rank 10 Mass Bless casts a Rank 7 bless upon everyone within range. This Bless may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Bless has a Cosmic Blessing invocation in effect.

Mass Bless is unusual in that the recipient of the Bless rather than the caster of the Mass Bless who must expend the power cost for the Bless invocation. For example Durg, a Half Orc Warrior with 8 power, receives a Mass Bless 10 giving him a Bless 7 which he chooses to have cast down to a Bless 4 for 16 hours. Durg must expend 7 Power for the Bless of which 4 (the effective rank of the Bless) is "out" and cannot be recovered through normal means until the Bless has ceased to be "in effect".

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Mass Cure Wounds 6 - 8

Range Circle, 10 ft radius, centred on caster

Duration Instant

Extendable? N/A

Description The caster summons the good sphere to surround him resulting in everyone within 10ft of the caster receiving a lay power Cure Wounds invocation as shown below:

Rank Effective Mass Cure Wounds
6 Cure Critical Rank 3
7 Cure Grievous Rank 4
8 Cure Mortal Rank 5

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Mass Cure Wounds 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description At Rank 9 this invocation allows the High Priest to store one rank 6 Mass Cure Wounds invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked.

The Mass Cure Wounds 6 is cast as part of the ceremony required to cast the Mass Cure Wounds 9. The High Priest will be out 15 power whilst the Mass Cure Wounds 9 is in effect (9 for the Mass Cure Wounds 9 and 6 for the stored Mass Cure Wounds). Once the Rank 6 Mass Cure Wounds is released all 15 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store one rank 7 Mass Cure Wounds invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked.

The Mass Cure Wounds 7 is cast as part of the ceremony required to cast the Mass Cure Wounds 10. The High Priest will be out 17 power whilst the Mass Cure Wounds 10 is in effect (10 for the Mass Cure Wounds 10 and 7 for the stored Mass Cure Wounds). Once the Rank 7 Mass Cure Wounds is released all 17 power may be restored normally.

A character may only have a single Rank 9 Mass Cure Wounds and a single Rank 10 Mass Cure Wounds invocation in effect at a time, although you may have one of each Rank 9 and 10.

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Mass Heal 9

Range 10 ft. diameter circle, centered on caster

Duration Instant

Extendable? No

Description Every character who remains within 10 feet of the caster for the full duration of the casting ceremony receives a rank 6 Heal invocation at the completion of the ceremony.

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Mass Protection against Evil 9, 10

Range 10 ft. diameter circle, centered on caster

Duration Instant

Extendable? No

Description The High Priest entreats the Good Sphere to spread it's protection over everyone present for the full duration of casting.

At Rank 9 Mass Protection against Evil casts a Rank 6 Protection vs. Evil upon everyone within range. This Protection vs. Evil may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Evil has a Cosmic Defender invocation in effect.

At Rank 10 Mass Protection against Evil casts a Rank 7 Protection vs. Evil upon everyone within range. This Protection vs. Evil may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Evil has a Cosmic Defender invocation in effect.

Mass Protection against Evil is unusual in that the recipient of the Protection vs. Evil rather than the caster of the Mass Protection against Evil who must expend the power cost for the Protection vs. Evil invocation. For example Durg, a Half Orc Warrior with 8 power, receives a Mass Protection against Evil 10 giving him a Protection vs. Evil 7 which he chooses to have cast down to a Protection vs. Evil 4 for 16 hours. Durg must expend 7 Power for the Protection vs. Evil of which 4 (the effective rank of the Protection vs. Evil) is "out" and cannot be recovered through normal means until the Protection vs. Evil has ceased to be "in effect".

This invocation will have no effect upon a character who has a Connection with the Evil Sphere.

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Mass Protection against Undead 9, 10

Range 10 ft. diameter circle, centered on caster

Duration Instant

Extendable? No

Description The High Priest entreats the Good Sphere to spread it's protection over everyone present for the full duration of casting.

At Rank 9 Mass Protection against Undead casts a Rank 6 Protection vs. Undead upon everyone within range. This Protection vs. Undead may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Undead has a Humact's Guardian invocation in effect.

At Rank 10 Mass Protection against Undead casts a Rank 7 Protection vs. Undead upon everyone within range. This Protection vs. Undead may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Undead has a Humact's Guardian invocation in effect.

Mass Protection against Undead is unusual in that the recipient of the Protection vs. Undead rather than the caster of the Mass Protection against Undead who must expend the power cost for the Protection vs. Undead invocation. For example Durg, a Half Orc Warrior with 8 power, receives a Mass Protection against Undead 10 giving him a Protection vs. Undead 7 which he chooses to have cast down to a Protection vs. Undead 4 for 16 hours. Durg must expend 7 Power for the Protection vs. Undead of which 4 (the effective rank of the Protection vs. Undead) is "out" and cannot be recovered through normal means until the Protection vs. Undead has ceased to be "in effect".

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Mass Remove Paralysis 7

Range Circle, 10ft radius, centred on caster

Duration Instant

Extendable? N/A

Description This invocation will remove all Paralysis effects from everyone within 10 ft. of the caster.

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Mass Repel Evil 8

Range 20ft Cone 90 degrees to the caster's front

Duration Instant

Extendable? N/A

Description All creatures with a connection to the Evil Sphere within the area of effect are driven back 20ft directly away from the caster regardless of the strength level of the creature.

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Mass Repel Undead 8

Range 20ft Cone 90 Degrees to the caster's front

Duration Instant

Extendable? N/A

Description All undead creatures within the area of effect of the invocation are driven back 20ft directly away from the caster regardless of the strength level of the undead.

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Mass Resurrection 10

Range 10 ft. diameter circle, centered on caster

Duration Instant

Extendable? No

Description Every dead character who remains within 10 feet of the caster for the full duration of the casting ceremony receives a rank 7 Resurrection invocation at the completion of the ceremony. For the purpose of Spirit Bonds it is as if the caster of the Mass Resurrection had cast each of the Resurrection 7's (although he expends only the 10 power for the Mass Resurrection regardless of the amount of Resurrection 7's produced).

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Martyr's Touch 5, 8

Range Touch

Duration Instant

Extendable? N/A

Description The caster is able to take the suffering of others onto themselves using this invocation.

At rank 5 any one debilitating effect (such as Blindness, Dumbness, Disease etc.) of up to rank or level 8 may be transferred from its original target to the caster of the Martyr's Touch. The rank, duration and effect of the transferred malady are unaffected.

At rank 8 any one debilitating effect (such as Blindness, Dumbness, Disease etc.) of any rank or level may be transferred from its original target to the caster of the Martyr's Touch. The rank, duration and effect of the transferred malady are unaffected.

Damage may never be transferred using a Martyr's Touch.

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Martyr's Touch 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one rank 8 Martyr's Touch invocation within their body for release upon the utterance of a specific trigger phrase (such as "I take your suffering unto me!") without the need for the usual ritual or being invoked.

The Martyr's Touch 8 is cast as part of the ceremony required to cast the Martyr's Touch 9. The High Priest will be out 17 power whilst the Martyr's Touch 9 is in effect (9 for the Rank 9 and 8 for the stored Martyr's Touch 8). Once the Rank 8 Martyr's Touch is released all 17 power may be restored normally.

A character may only have a single Rank 9 Martyr's Touch invocation in effect at a time.

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Mind Heal 6

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will return an insane individual to sanity. Note that this invocation may not be cast using an invoke. The caster must spend the casting time of the invocation role-playing the curing process with the target during which time neither the target nor the caster are aware of their surroundings.

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Neutralise Poison 4, 7

Range Touch

Duration Instant

Extendable? No

Description At rank 4 this invocation will remove the effects of a single Poison or Venom of up to rank 5.

At rank 7 this invocation will remove the effects of a single Poison or Venom of up to rank 10.

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Personal Blessing 9, 10

Range Touch

Duration Special

Extendable? N/A

Description The High Priest casts his own personal blessing upon the recipient providing them with increased power armour class.

At Rank 9 Personal Blessing provides +1 Power Armour Class which stacks with all other forms of Power Armour Class.

At Rank 10 Personal Blessing provides +2 Power Armour Class which stacks with all other forms of Power Armour Class.

A character may only have a single Personal Blessing in effect at a time.

Personal Blessing is usually named after the caster so becoming Khortaz's Blessing or similar. It is effectively permanent unless the caster releases the invocation or is slain. The caster is "out" the power used to cast the Personal Blessing until it ceases to be in effect.

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Power Gift 1 - 5

Range Touch

Duration Special

Extendable? N/A

Description This invocation allows the caster to transfer his own Power to one recipient of choice (unconscious characters can receive Power) at the rate dependent upon the rank of the Power Gift as shown below.

Rank Time in seconds to transfer 1 point of Power Power Transferred in 30 seconds
1 30 1
2 15 2
3 8 4
4 4 8
5 2 16

The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of power can be transferred. The power so gifted must come from the casting character himself and not from any other source.

Power can never be given over the recipient's normal maximum.

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Power Gift 6 - 8

Range Touch

Duration Instant

Extendable? N/A

Description This allows the caster to instantly gift an amount of Power from themselves or their Talisman to another individual with a touch. The maximum amount of power that may be transferred is shown below, the caster may always choose to gift less than this. The Power Gifted is expended in addition to the Power expended to cast the invocation.

Rank Maximum Power Transferred
6 50
7 100
8 150

Power can never be given over the recipient's normal maximum. The transfer happens immediately with no need for contact to be maintained as with the lay power invocation of the same name.

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Power Gift 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the caster to store up to 30 of his own power which can then instantly be gifted to another through the use of a specific trigger phrase (such as "Gift of the Good Sphere"). The caster much touch the recipient as the phrase is uttered at which point the caster may transfer any amount of the stored power to the recipient. The power stored within a Power Gift 9 cannot be used for the casting of other invocations, nor can it be drained from the caster. It is effectively "out" until gifted to someone else. Once the last point of stored power is released the Power Gift 9 ceases to be in effect.

Should the caster be drained to zero power through the use of the Evil Sphere invocation Power Drain, then as soon as they have fallen to the floor a single point of power will be transferred from the power stored in the Power Gift 9 to the casters body.

Power can never be given over the recipient's normal maximum. The transfer happens immediately with no need for contact to be maintained beyond a brief touch.

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Power Gift Range 5

Range 20 ft

Duration Instant

Extendable? N/A

Description This invocation allows allows the caster to instantly gift an amount of Power from themselves or their Talisman to another individual within 20ft. No more than a single point of power may be transferred using this invocation.

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Power Weapon 3, 5, 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description One blunt weapon can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
3 Power 1
5 Power 2
6 Power 3
7 Power 4
8 Power 5

The rank 3 and 5 Power Weapon invocations may be cast upon daggers as well as blunt weapons.

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Power Weapon 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one Power Weapon invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Power Weapon 6 - 8 is cast as part of the ceremony required to cast the Power Weapon 9. The High Priest will be out between 15 and 17 power whilst the Power Weapon 9 is in effect (9 for the Power Weapon 9 and between 6 and 8 for the stored Power Weapon 6 - 8). Once the Rank 6 - 8 Power Weapon is released all power may be restored normally.

A character may only have a single Rank 9 Power Weapon invocation in effect at a time.

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Protection from Bleeding 3

Range Touch

Duration 15 Minutes

Extendable? N/A

Description Whilst this invocation is in effect the target does not suffer bleeding damage from wounds, throat slits or similar effects.

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Protection against Curse 5

Range Self Only (5), Touch (6 - 8)

Duration 15 Minutes

Extendable? Yes

Description At rank 5 this invocation makes the caster immune to the Rank 4 Curse Invocation.

At ranks 6 to 8 the recipient becomes immune to both Rank 4 and Rank 8 Curse Invcations.

A Protection against Curse cannot be cast upon others with an effective rank lower than 6.

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Protection from Death 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description This invocation protects the recipient from the Touch of Evil invocation at ranks 6 - 8.

A rank 6 Protection from Death makes the Target immune to the rank 6 Evil Sphere invocation Touch of Evil (Harm) for as long as the invocation is in effect.

A rank 7 Protection from Death makes the Target immune to the rank 6 and 7 Evil Sphere invocation Touch of Evil (Harm, Maim) for as long as the invocation is in effect.

A rank 8 Protection from Death makes the Target immune to the rank 6, 7 and 8 Evil Sphere invocation Touch of Evil (Harm, Maim, Death)for as long as the invocation is in effect.

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Protection from Disease 1, 3, 5, 7

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The Target is immune to all Diseases of the same or lower rank that the effective rank of the Protection from Disease invocation as summarised below. A Disease received before the Protection from Disease was cast will affect the victim normally.

Rank Disease Protected Against
1 Minor (Rank 1)
3 Medium (Rank 3)
5 Major (Rank 5)
7 Fatal (Rank 7)

Because a Disease invocation takes time to take effect the caster of a Disease will be unaware that the invocation has failed against a protected target. It is therefore not necessary to say "No Effect" when struck with a Disease which you are protected from.

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Protection from Evil 1 - 5

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The Target gains additional Power Armour Class against spiritual damage caused by Evil Sphere Invocations which inflict damage, as shown below;

Rank Power Armour Class Vs. Evil Invocations
1 +1
2 +2
3 +3
4 +4
5 +5
6 +6
7 +7
8 +8

The Power Armour Class provided by Protection from Evil will stack with any other form of Power Armour Class and/or dexterity with the exception of Power Armour Class provided by an Evil Invocation (such as a Cloak of Ushaz).

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Protection against Fear 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The Target is immune to Fear effects (such as a Fear invocation or a wolf's howl) for as long as the invocation is in effect. This invocation provides no additional benefits at ranks 7 and 8 but does allow the invocation to be extended.

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Protection from Paralysis 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description The Target is immune to Paralysis effects (such as from a Ghoul or a paralysis venom). This invocation provides no additional benefits at ranks 7 and 8 but does allow the invocation to be extended.

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Protection against Poison 8

Range Touch

Duration 15 Minutes

Extendable? No

Description The target becomes immune to all Poisons and Venoms up to Rank 8, and Poison Damage up to "Poison 8" for the duration of the invocation. Note that this invocation does not render the recipient immune to a Ghoul's paralysis.

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Protection against Undead 1 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description The Target gains additional Power Armour Class against spiritual damage caused by Undead as shown below:

Rank Power Armour Class Vs. Undead
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8

A Protection from Undead does not provide any additional protection from Invocations (such as Cause Wounds) even if the invocation was cast upon them by an Undead. The Power Armour Class provided by Protection from Undead will stack with any other form of Power Armour Class and/or dexterity with the exception of Power Armour Class provided by an Evil Invocation (such as a Cloak of Ushaz).

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Regenerate 5, 7

Range Touch

Duration 4 Hours (5), 15 Minutes (7)

Extendable? No

Description At rank 5 this invocation will cause a severed limb to grow back in four hours.

At rank 7 a severed limb will regrow in 15 minutes.

It is possible to cast this invocation on a corpse in order to replace destroyed limbs but only if the invocation is cast on the largest portion of the corpse. If only part of a limb has been severed then the time taken to regrow it may be reduced at the referee's discretion.

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Remove Blight 5

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will remove all instances of the Rank 5 Evil invocation Blight from a single target.

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Remove Curse 4, 8

Range Touch

Duration Instant

Extendable? N/A

Description At rank 4 this invocation will remove all Evil Sphere rank 4 Curses from the target.

At rank 8 this invocation will remove all Evil Sphere rank 4 Curses or rank 8 Greater Curses from the target.

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Remove Curse 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one rank 8 Remove Curse invocation within their body for release upon the utterance of a specific trigger phrase (such as "For the King I dismiss this Curse!") without the need for the usual ritual or being invoked.

The Remove Curse 8 is cast as part of the ceremony required to cast the Remove Curse 9. The High Priest will be out 17 power whilst the Remove Curse 9 is in effect (9 for the Remove Curse 9 and 8 for the stored Remove Curse 8). Once the Rank 8 Remove Curse is released all 17 power may be restored normally.

A character may only have a single Rank 9 Remove Curse invocation in effect at a time.

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Remove Pain 4

Range Touch

Duration 15 Minutes

Extendable? No

Description This invocation will prevent a single source of pain (such as a broken limb or inflict pain invocation) from affecting the target for the duration of the invocation. If the source of pain is still present at the end of the duration then it will begin to affect the character again. Should a character be under the effect of a number of sources of pain (such as two broken limbs) then it will take one remove pain invocation for each source to prevent the character suffering the effects of pain.

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Remove Paralysis 3, 4

Range Touch (3), 20 ft. (4)

Duration Instant

Extendable? No

Description This invocation will remove any Paralysis effects currently affecting the target.

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Repel Evil 5

Range 20 ft

Duration Instant

Extendable? N/A

Description A single creature with a connection to the Evil Sphere targeted by this invocation is driven back 20ft directly away from the caster regardless of the strength level of the creature.

This effect can not be resisted with any amount of strength. If the target is bound, welded etc., however, then they remain stuck where they are.

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Repel Undead 5

Range 20 ft

Duration Instant

Extendable? N/A

Description A single undead creature targeted by this invocation is driven back 20ft directly away from the caster regardless of the strength level of the undead.

This effect can not be resisted with any amount of strength. If the target is bound, welded etc., however, then they remain stuck where they are.

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Resurrection 7 - 10

Range Touch

Duration Instant

Extendable? N/A

Description This invocation is the Good Sphere's way of bringing the dead back to life. Resurrection may only be cast on the body of a dead humanoid creature (including all dead player characters). A Resurrected individual is immediately restored to life with their full normal compliment of Power, Spell Slots, Life, Ki and Adrenals as if they had benefited from a full nights sleep. All skills and abilities that are restricted in use to a number of times per sleep period (such as the ability to Memonic or Meditate or a Warrior's Knockback skill) that have been used that day are not regained following a Resurrection. The rank of Resurrection required is dependent on the spirit strength of the departed being. Each time you are resurrected you require the next highest rank of Resurrection. This is summarised below:

Death Resurrection Required
First Rank 7
Second Rank 8 (see Spirit Bond)
Third Rank 9 (see Spirit Bond)
Fourth Rank 10 (see Spirit Bond)
Fifth Permanent Death (See "Starting a new character")

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Spirit Bond 7

Range Touch

Duration Special

Extendable? N/A

Description This invocation binds a small portion of the target's spirit to the caster, allowing the caster to bring them back to life using a rank 7 Resurrection invocation regardless of the number of times they had died before. Once the invocation has been cast the spiritual bond will remain in place until either the caster or the target chooses to end it (a dead target cannot choose to sever a Spirit Bond). Even the death of the caster will not end a Spirit Bond. Because the spiritual bond is created by the invocation and not an invocation in effect the caster is not "out" any power for it. There is no limit to how many spiritual bonds a person may have, either cast by them or upon them. It is generally assumed that a caster with Spirit Bond has already bonded with members of his party before embarking on an adventure. He will therefore not begin an adventure "out" any power for Spirit Bond.

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Strength of Michel 6 - 8

Range Self Only

Duration 15 Minutes

Extendable? Yes

Description This invocation increases the damage limit for spells and invocations (such as Arm of Justice) from Quartz to Sept. The Rank 7 and 8 versions provide no additional benefits but do allow the invocation to be extended.

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Strength of Michel 9, 10

Range Self Only

Duration Special

Extendable? N/A

Description The High Priest becomes embodied with the essence of the Saint's Purity allowing his fighting abilities to be further increased by invocations.

At Rank 9 Strength of Michel allows the character damage to be enhanced by invocations to a maximum damage of Sept rather than Quartz as is usually the case.

At Rank 10 Strength of Michel allows the characters damage to be enhanced by invocations to a maximum damage of Sept rather than Quartz as is usually the case. Should the caster have both a Strength of Michel 10 and a Strength of Michel of rank 6, 7, 8 or 9 in effect at the same time then the maximum damage achievable through the use of invocations is further increased to Oct.

Strength of Michel 9 and 10 will remain in effect until released or until the caster is slain.

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Summon Good Spirit 5, 6

Range Touch (5), Self Only (6)

Duration Special

Extendable? N/A

Description At rank 5 this invocation summons a minor spirit of the Good Sphere to inhabit and watch over the target's body. A Good Spirit will only inhabit the body of a person with a connection to the Good Sphere: if cast on a person without a connection to the Good Sphere the invocation will fail. Immediately after the Good Spirit is cast the caster must also choose and cast another Good Sphere invocation of up to rank 4, to be released by the Spirit when it is needed. The caster must expend the power for both the summoned Good Spirit and the invocation it holds, and this power cannot be regained by the caster until the stored invocation is released.

At rank 6 the Good Spirit may be entrusted with a Good Sphere invocation of up to rank 5 rather than rank 4 but is otherwise exactly the same with the exception of the range.

The Good Spirit will release the invocation that is entrusted to it at the first point when this will be beneficial to the person who is being protected. If the Good Spirit is entrusted with a healing spell then this will be released at a point when the protected person would otherwise die of their wounds. A remove paralysis invocation would be released when the person becomes paralysed, and a remove curse invocation would be released when the person is cursed. The Good Spirit has sufficient awareness to know when the stored invocation would be useful (so will not release an invocation that has no effect), but CANNOT be given specific instructions and cannot predict the future (so would not ignore a chance to use the invocation beneficially in favour of a better opportunity at a later date). Note that a power gift invocation will not work if stored within a Good Spirit since there is no source for the gifted power.

A person may only ever have one good spirit summoned at any one time. If a caster has summoned a Good Spirit into themselves then they may renew the invocation as soon as it is released. If a Good Spirit is cast upon another person then once it has been released a new spirit can only be summoned into that person after a night's rest.

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Summon Good Spirit 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation summons the High Priests personal guardian spirit of the Good Sphere to inhabit and watch over his body.

If the High Priest is ever reduced to 0 total life points then the Good Spirit will immediately cast a Rank 6 Heal invocation upon them. This ends the Good Spirit invocation. Should the High Priest ever be hit with a successful Maim invocation then the High Priest will suffer no ill effects from the Maim but the Good Spirit will be expended. Once the Heal is released (or the Spirit staves off a Maim invocation) the Good Spirit leaves the casters body and ceases to be in effect.

The caster is out 15 Power until the Good Spirit ceases to be in effect (9 for the Good Spirit invocation and 6 for the Heal that it holds).

A person may only ever have one Good Spirit in effect at any one time.

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Unshackle Spirit 6

Range Touch

Duration Instant

Extendable? N/A

Description This invocation will remove the Evil Sphere invocation Possession from a single target.

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Unshackle Spirit 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one rank 6 Unshackle Spirit invocation within their body for release upon the utterance of a specific trigger phrase (such as "Let your mind be free!") without the need for the usual ritual or being invoked.

The Unshackle Spirit 6 is cast as part of the ceremony required to cast the Unshackle Spirit 9. The High Priest will be out 15 power whilst the Unshackle Spirit 9 is in effect (9 for the Rank 9 and 6 for the stored Unshackle Spirit 6). Once the Rank 6 Unshackle Spirit is released all 15 power may be restored normally.

A character may only have a single Rank 9 Unshackle Spirit invocation in effect at a time.

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Weapon of Disruption 6 - 8

Range Touch

Duration 15 Minutes

Extendable? Yes

Description This invocation calls the true power of Humact into a Weapon of a type chosen by the caster when he first learns the invocation (He may learn Sword of Disruption or Mace of Disruption for example).

When used to strike an Undead creature the weapon will inflict "Power 5". Against any other opponent the invocation has no effect.

If the caster is unsure whether or not a particular opponent is Undead then the caster should always assume that they are not (and therefore not call the Power Damage) until they know for sure.

Only the caster of a Weapon of Disruption may use the weapon to inflict Power damage, individuals other than caster attempting to wield the weapon gain no benefit from the invocation.

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Weapon of Disruption 9

Range Self Only

Duration Special

Extendable? N/A

Description This invocation allows the High Priest to store one Weapon of Disruption invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Humact's blade to my hand!") without the need for the usual ritual or being invoked.

The Weapon of Disruption 6 - 8 is cast as part of the ceremony required to cast the Weapon of Disruption 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Destruction 9 is in effect (9 for the Weapon of Disruption 9 and between 6 and 8 for the stored Weapon of Disruption 6 - 8). Once the Rank 6 - 8 Weapon of Disruption is released all power may be restored normally.

A character may only have a single Rank 9 Weapon of Disruption invocation in effect at a time.

Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations