Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations
Evil Sphere Invocations
Below you will find a list of all of the Evil Sphere invocations for reference. If you are a player you should refer to the sect page for your character to see which invocations are available to you and how to obtain them.
Invocation List
Invocation Descriptions
Animate Dead 1 - 5
Range Touch
Duration 15 Minutes
Extendable? No
Description This invocation summons a Spirit from the plane of the Sleepless dead to inhabit a corpse and animate it as an undead creation. The corpse upon which this invocation is may not have a Bless or Protection from Undead invocation in effect upon it or the invocation will fail. The type of undead animated and their abilities vary by the rank of the invocation as shown below:
Rank | Undead Raised | Number of Hits | Damage |
1 | Lesser Corpse | 16 | None |
2 | Lesser Zombie | 32 | Single |
3 | Lesser Skeleton | 16 (Blunt Only) | Single |
4 | Lesser Undead Warrior | 32 | Single |
5 | Lesser Ghoul | 8 | Power 1 |
6 | Greater Zombie | 32 | Double |
7 | Greater Skeleton | 16 (Blunt Only) | Double |
8 | Greater Undead Warrior | 32 | Double |
8 | Greater Ghoul | 16 | Power 2 |
The undead created is under the control of the caster and will obey his instructions to the letter (see Control Undead for more information).
Necromancers must carry and supply appropriate masks for undead summoned on adventures to ensure that a creature that is undead (and has therefore been subject to a Flesh Rot) can clearly be distinguished.
Arm of Might 6 - 8
Range Self Only
Duration 15 Minutes
Extendable? Yes
Description This invocation increases the caster's physical damage with melee weapons by a number of ranks as shown below.
Rank | Physical Damage Increase |
6 | +1 Ranks |
7 | +2 Ranks |
8 | +3 Ranks |
The maximum damage that may be achieved through the use of this invocation is quartz.
Arm of Might 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one Arm of Might invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.
The Arm of Might 6 - 8 is cast as part of the ceremony required to cast the Arm of Might 9. The High Priest will be out between 15 and 17 power whilst the Arm of Might 9 is in effect (9 for the Arm of Might 9 and between 6 and 8 for the stored Arm of Might 6 - 8). Once the Rank 6 - 8 Arm of Might is released all power may be restored normally.
A character may only have a single Rank 9 Arm of Might invocation in effect at a time.
Attract Good 6
Range 20ft
Duration Instant
Extendable? N/A
Description The target is compelled to move towards the caster as fast as possible to the exclusion of exclusion of everything else. The target may be held in place by another character of with a greater level of strength. The compulsion will last until the target has moved to within two feet of the caster. The invocation only affects individuals with the skill "Connection with Good Sphere" (regardless of whether or not it is their first, second or third Sphere), or characters who believe themselves to be "good".
Banish Lesser Undead 5
Range Touch
Duration 15 Minutes
Extendable? No
Description This invocation will destroy a single lesser Undead. It will have no effect upon a Greater Undead at all.
Banish Good Spirit 7
Range Touch
Duration Instant
Extendable? No
Description The caster calls the Evil Sphere to Banish a summoned goodly spirit from it's host. This invocation will remove any Good Spirit invocation of up to Rank 8 from the target.
Banish Good Spirit 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 7 Banish Good Spirit invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I Banish thee!") without the need for the usual ritual or being invoked.
The Banish Good Spirit 7 is cast as part of the ceremony required to cast the Banish Good Spirit 9. The High Priest will be out 16 power whilst the Banish Good Spirit 9 is in effect (9 for the rank 9 and 7 for the Banish Good Spirit). Once the Rank 7 Banish Good Spirit is released all 16 power may be restored normally.
A character may only have a single Rank 9 Banish Good Spirit invocation in effect at a time.
Banish Greater Undead 8
Range Touch
Duration Instant
Extendable? N/A
Description This invocation will destroy a single named Lesser or Greater Undead (such as a Greater Wraith or a Greater Ghoul but not a Greater Skeletal Warrior). It will have no effect upon an Undead that is neither Greater nor Lesser.
Beguilement 1 - 8
Range 20ft
Duration 15 Minutes
Extendable? Yes
Description This invocation causes the victim to treat the caster as a "trusted and respected superior". The victim will not follow all commands blindly, and his attitude to all other people, friend and foe alike, does not change. He will, however, follow reasonable commands from the caster, that do not conflict with his basic nature. Imagine that the caster was your Assistant Guild Leader. Beguilement affects character ranks and monster hits as shown below:
Rank | Player Ranks Affected | Monster Hits Affected |
1 | 2 | 20 |
2 | 4 | 40 |
3 | 8 | 60 |
4 | 16 | 80 |
5 | 32 | 100 |
6 | 64 | 200 |
7 | 128 | 300 |
8 | 256 | 400 |
Blight 5
Range Touch
Duration 15 Minutes
Extendable? No
Description The caster must state a weapon type (e.g. swords, daggers, maces etc.) when delivering this invocation. The recipient is then blighted with regard to the named weapon type and any weapon of that type that he uses for the duration of the invocation will do one stage less damage in each category: Power, Magical and physical. This invocation does not stack with itself although a character may receive multiple blights each for a different class of weapon.
For example: A warrior with a sword shouting Quad Magic Two would drop his damage to Triple Magic One when blighted in swords.
Blight 6 - 8
Range 20ft (6), Touch (7), 20ft Long Cone 90 degrees to the caster's front (8)
Duration 15 Minutes
Extendable? No
Description The caster summons on the forces of the Evil Sphere to steal his foes skill-at-arms.
At Rank 6 this invocation works in exactly the same way as the Rank 5 invocation Blight at a range of 20ft. The Blight may be removed using the rank 5 Good Sphere invocation Remove Blight.
At Rank 7 this invocation is known as Utter Blight. It renders the victim unable to use the named weapon type to inflict damage (even Magic or Power damage inherent to the weapon itself) for the duration of the invocation. Having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Utter Blight: Maces!" for example. The weapon types that may be named for Utter Blight are the same as for the Rank 5 Blight invocation. The Rank 5 Good Sphere invocation Remove Blight will not remove an Utter Blight.
At Rank 8 the invocation works in exactly the same way as the Rank 5 Blight invocation but affects all potential targets within the area of effect. Note that the Weapon type is chosen at the time of casting and all victims are blighted with the same weapon type. Having finished the appropriate casting and vocals the caster should indicate the angle of the cone using his arms and shout "Mass Blight" followed by the chosen weapon type. The Blight may be removed from a single victim using the rank 5 Good Sphere invocation Remove Blight.
Blight 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 8 Blight invocation within their body for release upon the utterance of a specific trigger phrase (such as "Steal away my foes skill and their strength!") without the need for the usual ritual or being invoked.
The Mass Blight is cast as part of the ceremony required to cast the Blight 9. The High Priest will be out 17 power whilst the Blight 9 is in effect (9 for the rank 9 and 8 for the stored Mass Blight). Once the Rank 8 Blight is released all 17 power may be restored normally.
Bone Break 6
Range Touch
Duration Instant
Extendable? No
Description The caster uses the Evil Sphere to shatter the victim's limb. Having completed his vocals the caster should touch the limb to be affected on a successful lunge with both hands and shout "Bone Break" to indicate the effect. The invocation only works on the limbs of a target, the Head and Torso are unaffected by the Bone Break invocation.
Cause Disease 1, 3, 5
Duration Instant
Range Touch
Extendable? No
Description This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:
Rank | Name | Strength Category Lost every |
1 | Cause Minor Disease | 30 Minutes |
3 | Cause Medium Wounds | 8 Minutes |
5 | Cure Major Disease Wounds | 2 Minutes |
For more information on Strength Categories see the Strength Skill.
The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).
The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.
Cause Disease 7
Range Touch
Duration Instant
Extendable? N/A
Description The target is afflicted with a fatal wasting disease. They will begin to feel sick and weak immediately and will fall unconscious after one minute. If left without treatment the victim will die five minutes after the invocation was cast upon them.
Having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Fatal Disease" to indicate the effect.
The Good Sphere invocation Cure Disease 7 will remove a Fatal Disease from a target as will six Cure Disease Rank 5's. Obviously in both cases the invocations must be cast prior to death to have any effect.
Cause Wounds 1 - 5
Duration Instant
Range Touch
Extendable? No
Description The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.
Rank | Name | Player Life Restored (Per Hand) | Monster Hits Inflicted |
1 | Cure Light Wound | 6 (6) | 2 |
2 | Cure Serious Wounds | 12 (6) | 4 |
3 | Cure Critical Wounds | 20 (10) | 8 |
4 | Cure Grievous Wounds | 30 (15) | 16 |
5 | Cure Mortal Wounds | 48 (24) | 20 |
The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of curing and exhausts the invocation completely. The invocation can never be split between two different individuals.
The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).
The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.
Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20. Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.
For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.
Cause Mortal Wounds 6 - 8
Range Touch
Duration Instant
Extendable? No
Description Cause Mortal 6 - 8 inflicts a number of Cause Mortal Wound Rank 5's upon the target at the same time. The number of Cause Mortals and the total amount of monster hits inflicted are shown below.
Rank | No. Rank 5 Cause Mortal Wounds Inflicted | Monster Hits Inflicted |
6 | 2 | 60 |
7 | 3 | 80 |
8 | 4 | 100 |
Because Cause Mortal 6 - 8 inflicts multiple Cause Mortal 5's the target's power armour class counts against each Cause Mortal 5 separately. Thus a character with a Bless level 5 in effect would suffer 38 points of damage from a Cause Mortal 5 and would therefore suffer (4 x 38 =) 152 points of damage from a Cause Mortal 8.
As the caster delivers the invocation against his target he should clearly shout the name of the invocation followed by the level and the number of monster hits inflicted. For example having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Mortal 6, 60 Hits".
Cause Mortal 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store a number of Cause Mortal 5 invocations within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual vocals.
At rank 9 the High Priest may store 4 Cause Mortal 5 invocations within the Cause Mortal 9. The caster will be out 9 Power for the Cause Mortal 9 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 9 ceases to be in effect when the last stored Cause Mortal 5 is released.
At rank 10 the High Priest may store 8 Cause Mortal 5 invocations within the Cause Mortal 10. The caster will be out 10 Power for the Cause Mortal 10 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 10 ceases to be in effect when the last stored Cause Mortal 5 is released.
A character may only have a single Rank 9 or 10 Cause Mortal invocation in effect at a time.
Cloak of Ushaz 4
Duration 15 Minutes
Range Self Only
Extendable? No
Description This invocation bestows upon the caster an embodiment of Ushaz that gives an effective Power Armour Class of 6. for the duration of the invocation. The Power Armour Class provided by a Cloak of Ushaz stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect.
Commune 2, 5
Range Special
Duration Special
Extendable? N/A
Description The caster petitions the Sphere for knowledge of a particular empowered item and its abilities.
This invocation takes 5 minutes to cast, which must be accompanied by a small ceremony. The item being examined must remain with the caster for the duration of the invocation. After 5 minutes have passed the Sphere will have heard the caster's request and will respond in time and the caster will learn something of the objects abilities (Referee's Discretion). This will usually be at the next appropriate time out. This invocation only works on empowered items, mundane and ensorcelled items are not affected.
The Rank 5 version of the Invocation works in the same way but allows the caster to Commune with up to 5 items at the same time. Each item must be in the caster's possession for the duration of the casting.
Commune 6
Range 20ft
Duration Special
Extendable? N/A
Description This invocation allows the caster to commune with an empowered item in the same way as the Rank 2 Commune invocation with the exception that the caster can Commune with one item without touching or examining it provided that the item remains within 20ft of the caster for the duration of the casting time.
This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
Commune 7
Range Touch
Duration Special
Extendable? N/A
Description This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it will reveal more information about the item and will function on more unusual or powerful items. For example a Rank 2 Commune Invocation may reveal that a ring contains three charges of Cause Mortal Wounds. Commune 7 on the same item may reveal that it is also a ritual component for a ceremony to control a Greater Spirit of Harm. A Rank 2 Commune may reveal that an item is called "The Hand of Doom" whilst a Rank 7 Commune may reveal what that actually means. Commune 7 only works on Empowered and mundane items; it has no effect upon ensorcelled items.
This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
Commune 8
Range Special
Duration Special
Extendable? N/A
Description This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it is cast to learn more about a specific individual rather than an item. In order to cast a Commune 8 the caster must either have a personal object belonging to the individual they wish to investigate, part of the target's body (hair, blood, limb etc.) or must remain within 20ft of the target for the duration of the casting. The caster should focus on what aspect of the individual they wish to evaluate, such as their skill-at-arms or their approximate rank. This invocation does not read minds so a target's thoughts cannot be determined. As with all Commune invocations the information will be imparted to the caster during an appropriate time out, the caster should not ask the target or anyone else for an immediate answer.
This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
Concealment 6 - 8
Range Circle, 10 ft Diameter centred on caster
Duration 15 minutes
Extendable? Yes
Description This invocation renders everyone in the area of effect at the time of casting immune to scrying by spiritual or magical forces. Any informational spell or invocation of up to level or rank 8 will not function on the target of a concealment.
Spells such as Identify and invocations like Commune or Detect Good/Evil will simply return "No Answer" when cast on a concealed individual or an item of personal property that was in the area of effect at the time of casting.
Skills such as discern nature of wounds or recognise magic are unaffected by a Concealment invocation
Concealment 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 8 Concealment invocation within their body for release upon the utterance of a specific trigger phrase (such as "My we be cloaked from prying eyes!") without the need for the usual ritual or being invoked.
The Concealment 8 is cast as part of the ceremony required to cast the Concealment 9. The High Priest will be out 17 power whilst the Concealment 9 is in effect (9 for the rank 9 and 8 for the stored Concealment). Once the Rank 8 Concealment is released all 17 power may be restored normally.
A character may only have a single Rank 9 Concealment invocation in effect at a time.
Control Lesser Undead 5
Range 20 ft
Duration 15 Minutes
Extendable? N/A
Description This invocation allows the caster to take control of a single lesser undead. The undead will follow commands given to it, but its ability to follow such instructions will depend on its intelligence. Simple undead will follow commands to the letter.
The name of the type of undead to be controlled (as normally revealed by the invocation `discern undead') must be included in the vocals of this invocation. Only Lesser Undead may be controlled as a result of this invocation, Greater and Unique Undead are unaffected.
After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.
Control Greater Undead 8
Range 20 ft.
Duration 15 Minutes
Extendable? No
Description This invocation allows the caster to take control of a single Lesser or Greater Undead. The undead will follow commands given to it, however greater undead are more intelligent than lesser and will try to cause havoc if allowed to, via poor wording of commands. Greater undead will not obey a direct order to destroy themselves.
The name of the type of undead to be controlled (as normally revealed by the invocation discern undead) must be included in the vocals of this invocation. Only Lesser or Greater Undead may be controlled as a result of this invocation, Unique Undead are unaffected.
After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.
Curse 4
Duration 15 Minutes
Range Self Only
Extendable? No
Description This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.
For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.
Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.
Curse 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 8 Greater Curse invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I bestow upon you great ill fortune!") without the need for the usual ritual or being invoked.
The Greater Curse 8 is cast as part of the ceremony required to cast the Curse 9. The High Priest will be out 17 power whilst the Curse 9 is in effect (9 for the Curse 9 and 8 for the stored Greater Curse). Once the Rank 8 Greater Curse is released all 17 power may be restored normally.
A character may only have a single Rank 9 Curse invocation in effect at a time.
Curse Pact 10
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest makes a pact with the Evil Sphere rendering him immune to the Evil Sphere invocation Curse at ranks 4 and 8.
Curse Pact will remain in effect until released or until the caster is slain.
Death Pact 10
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest makes a pact with the Evil Sphere to exact retribution upon those who would use Death's Touch against them.
If the recipient of a Death Pact is ever struck by a successful Touch of Evil Invocation of ranks 6 - 8 then the Death Pact will immediately release the same rank Touch of Evil upon the caster of the Touch of Evil. The High Priest with the Death Pact still suffers the effect of the Touch of Evil but so does his attacker. Once a Death Pact has triggered in this way it ceases to be in effect. Death Pact will otherwise remain in effect until released or until the caster is slain.
The High Priest should indicate the effect. by shouting a unique trigger phrase followed by the name of the Touch of Evil invocation to be reflected. For example High Priest Scumgrief is struck with a Maim invocation (a rank 6 Touch of Evil), he calls "In renew my pact with Death, Maim!" in at his attacker and then collapses to floor suffering from the Maim invocation, as does his assailant.
Destroy Spiritual Protection 7
Range Touch
Duration Instant
Extendable? N/A
Description This invocation will destroy (remove) any Good Sphere Bless or Protection from Evil Invocation of up to Rank 8 that the target currently has in effect. It will also remove the Evil Sphere invocations Cloak of Ushaz (rank 4) and Shroud of Ushaz (rank 7).
Discern Nature of Undead 2
Duration Instant
Range 20 ft.
Extendable? No
Description This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Embody Undead 5
Range Self Only
Duration 15 Minutes
Extendable? No
Description The caster summons a spirit from the plane of the sleepless dead to fortify his body. This grants temporary life points which may exceed the recipient's normal maximum as shown below:-
Level |
Life Gained |
1 |
4 |
2 |
8 |
3 |
12 |
4 |
16 |
5 |
20 |
Damage is taken from these extra life points first. Temporary life gained from Embody Undead cannot be cured back.
You may only have a single Embodiment 1 - 5 in effect at any time.
Embody Undead 6 - 8
Range Self Only
Duration 15 Minutes
Extendable? No
Description The caster summons a spirit from the plane of the sleepless dead to fortify his body.
At Rank 6 the embodied Undead will increase the casters Strength by one category to a maximum of Triple Strength.
At Rank 7 the embodied Undead will increase the caster Power Damage with a weapon by one rank.
At Rank 8 the embodied Undead provides the caster with 50 extra life points in the same way as a Rank 1 - 5 Embodiment.
Suitable role-playing is essential whilst this invocation is running. It should be obvious to observers that the character is not wholly himself.
Eyes of the Seer 2, 4, 6, 8
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation grants the caster glimpses into the future, alerting him to incoming attacks. This grants the caster additional dexterity armour class as shown below:
Rank | Dexterity Provided |
2 | +1 |
4 | +2 |
6 | +3 |
8 | +4 |
The dexterity armour class provided by Eyes of the Seer will stack with any other form of dexterity from any source (including the Neutral Invocation Enhanced Reflexes) as well as any other type of armour class that would normally stack with dexterity (armoured or unarmoured).
Eyes of the Master 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description This invocation fills the caster with knowledge from the Evil Sphere making their Eyes of the Seers invocations more effective.
At Rank 9 any Eyes of the Seer invocation cast by the High Priest will have a duration of 1 Hour rather than 15 minutes.
At Rank 10 any Eyes of the Seer invocation cast by the High Priest will have a duration of 4 Hours rather than 15 minutes.
Eyes of the Master remains in effect until released or the caster is slain. It is not necessary to have a rank 9 Eyes of the Master in effect in order to benefit from the rank 10 invocation.
Favour of Ushaz 6 - 8
Range Self Only
Duration 15 Minutes
Extendable? Yes
Description The caster summons a shield of his dark faith that diverts the energies of the Evil Sphere away from him. Any Evil invocation of ranks 1 - 5 affecting the caster are dropped in effect by one rank and Rank 6, two ranks at Rank 7 and three ranks at Rank 8. Only invocations which exist at the lowered rank are affected so a caster with a Favour of Ushaz 7 in effect would, if struck with a Rank 5 Cause Mortal Wounds invocation, only suffer the effects of a Rank 3 Cause Critical Wounds invocation. If the caster then received a Rank 4 Curse invocation it would affect him normally as the Curse invocation does not exist at Rank 2. Note that if the effect is reduced to "Rank 0" then it is completely negated.
The caster may choose to name this invocation after another Aspect of the Evil Sphere if they wish (Favour of Lloth for example).
Fear 3
Duration 1 Minute
Range Touch
Extendable? No
Description This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.
The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.
Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.
Fear Pact 9
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest makes a pact with the Evil Sphere rendering him immune to Fear effects.
Fear Pact will remain in effect until released or until the caster is slain.
Feeblemind 8
Range Touch
Duration 15 Minutes
Extendable? No
Description The Evil Sphere enters the target's mind and destroys it from within. The target is reduced to the state of a gibbering vegetable, unable to cast spells or invocations or communicate verbally. A Feebleminded individual may still defend themselves physically and will attack if they feel threatened. Good role-playing is encouraged.
The Good Sphere invocation Mind Heal will cure a Feebleminded individual
Forked Tongue 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest calls upon the Power of the Evil Sphere to make his words more seductive.
Forked Tongue 9 remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "Hear my words and hear them well.") or until the caster is slain. It provides no benefit until triggered.
At Rank 9 once triggered Forked Tongue allows the High Priest to cast rank 6 Beguilement invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Forked Tongue 9 ceases to be in effect.
At Rank 10 once triggered Forked Tongue allows the High Priest to cast rank 7 Beguilement invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Forked Tongue 10 ceases to be in effect.
Fortify Undead 6 - 8
Range Self Only
Duration Special
Extendable? No
Description The caster is able to tap into the plane of the sleepless dead so as to strengthen and enhance his Undead creations. Once the invocation is cast it will remain in effect until released or the caster is slain. The caster may only have a single Fortify Undead of each rank 6 - 8 in effect at any one time.
At Rank 6 the caster may choose to either; double the number of hits of all undead he raises or increase the damage of all undead raised by him by one rank or make any ghoul raised by him only affected by Power Damage (magical spells that do not cause damage would still affect such ghouls).
At Rank 7 the caster may choose to either; double the number of hits of all undead he raises or increase the damage of all undead he raises by one rank or to give the strength skill to all skeletons, zombies and undead warriors raised.
At Rank 8 the caster may choose any of the options available at Rank 6 and 7 or grant any ghoul summoned by him the ability to perform three paralysis effects with a one handed touch.
The effect provided by each rank of the Fortify Undead invocation must be chosen at the time of casting and cannot be changed without releasing and then recasting the invocation. Unless stated otherwise the effect of the invocation will apply to any undead raised through the use of the Animate Dead invocation.
Greater Curse 8
Range 20ft
Duration 15 Minutes
Extendable? No
Description This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.
For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.
Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.
Howl of Evil 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description At rank 9 this invocation allows the High Priest to store either a Rank 7 Howl of Rage or a Rank 7 Howl of Spite invocation within their body for release upon the utterance of a specific trigger phrase (such as "Evil Sphere reward my sacrifice!") without the need for the usual ritual or being invoked.
The Ritual Rank Howl is cast as part of the ceremony required to cast the Howl of Evil 9. The High Priest will be out 16 power whilst the Howl of Evil 9 is in effect (9 for the rank 9 and 7 for the stored Howl of Spite/Rage). Once the Rank 7 Howl is released all 16 power may be restored normally.
At rank 10 the High Priest may store one Rank 7 Howl of Rage and one Rank 7 Howl of Spite invocation within their body for release upon the utterance of a specific trigger phrase (such as "Evil Sphere reward my sacrifice). The Ritual Rank Howls are cast as part of the ceremony required to cast the Howl of Evil 9. The High Priest will be out 23 power whilst the Howl of Evil 10 is in effect (10 for the rank 10 and 7 each for the stored Howl of Spite/Rage). Once the Rank 7 Howls are released all 24 power may be restored normally.
A character may only have a single Rank 9 and a single Rank 10 Howl of Evil invocation in effect at a time.
Howl of Rage 5
Range Self Only
Duration 15 Minutes
Extendable? No
Description The caster summons Evil Spirits into his body that he may release through his weapon to increase the Physical damage he can inflict. The caster may increase his damage by one rank per blow. Each blow for which the caster uses this invocation to increase his damage causes the caster 1 point of life damage which cannot be prevented in any way.
Only the caster's Physical damage is increased through the use of this invocation, Power and Magic damage is unaffected. The caster should role-play the pain that the invocation causes as he lands each improved blow. This could be a cry of exaltation to his aspect of the Evil Sphere or even a demented cackle depending on the character.
The invocation ends immediately if the caster receives any Cure Wounds Invocation regardless of source.
The maximum damage that may be achieved with this invocation is Quartz.
Howl of Rage 7
Range Self Only
Duration 15 Minutes
Extendable? Yes
Description The caster summons Evil Spirits into his body that he may release through his weapon to increase the Physical damage he can inflict. Each blow for which the character uses this invocation to increase his damage causes one point of life damage to the caster for each rank of damage increase. This damage cannot be prevented in any way. The character may increase his damage by up to three ranks per blow (so "Triple" would be increased to "Quartz"). Only the caster's Physical damage is increased through the use of this invocation, Power and Magic damage is unaffected.
The caster should role-play the pain that the invocation causes as he lands each improved blow. This could be a cry of exaltation to his aspect of the Evil Sphere or even a demented cackle depending on the character. The invocation ends immediately if the caster receives any Cure Wounds Invocation regardless of source. Note that Life Leech and Life Steal are not Cure Wounds Invocations.
The maximum damage that may be achieved with this invocation is Quartz.
Howl of Spite 6 - 8
Range Self Only
Duration 15 Minutes
Extendable? No
Description The caster summons Evil Spirits into his body that he may release through his weapon to increase the Power damage he can inflict. Each blow for which the character uses this invocation to increase his damage causes one point of life damage to the caster for each rank of damage increase. This damage cannot be prevented in any way.
At Rank 6 the character may improve his Power Damage by one Rank, at Rank 7 he may increase it by up to two ranks and at Rank 8 he may increase his damage by up to three Ranks per blow ("Power 3" could be increased to "Power 6" for example). Only the caster's Power damage is increased through the use of this invocation; Physical and Magic damage is unaffected.
The caster should role-play the pain that the invocation causes as he lands each improved blow. This could be a cry of exaltation to his aspect of the Evil Sphere or even a demented cackle depending on the character. The invocation ends immediately if the caster receives any Cure Wounds Invocation regardless of source.
The maximum damage that may be achieved through the use of this invocation is "Power 6".
Inflict Pain 6
Range Touch
Duration 15 Minutes
Extendable? No
Description This invocation causes the victim to be wracked by pain. The pain negates the ability to cast, though items may be activated. No damage is taken, though the invocation will negate Sleep and Freeze effects. This spell does not prevent a character from defending himself or fighting. The invocation can be negated by the Good Sphere Remove Pain invocation.
Interrogate 6 - 8
Range Touch
Duration 15 Minutes
Extendable? No
Description Using this invocation the caster tortures the victim with visions from the Evil sphere leaving him helpless to resist the caster's questioning. Interrogate may not be cast using an Invoke Sphere and the target must be included as part of the casting ritual for the full duration of the casting time.
At the conclusion of the casting the caster may ask one question at rank 6, two questions at rank 7 or three questions at rank 8 all of which must require a yes or no answer. The target is compelled to answer these questions honestly; they may not refuse to answer.
Invoke Sphere 5
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Evil Sphere for aid and so may cast a single Evil Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.
Life Leech 1 - 5
Range Touch
Duration Special
Extendable? N/A
Description This invocation allows the caster to transfer Life from one person of choice (willing or otherwise) at the rate of Life every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Life can be transferred. The Life so stolen enters the casting character himself.
Rank | Life Stolen per 30 seconds | Time to steal 1 point of life |
1 | 1 | 30 |
2 | 2 | 15 |
3 | 4 | 8 |
4 | 8 | 4 |
5 | 16 | 2 |
Life can never be taken over the caster's normal maximum and the invocation ends as soon as the victim reaches zero life. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Life can be transferred at the rates shown above.
The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion).
This invocation causes one point of damage per point of life taken to the donor. The pain is constant, prohibiting spell casting whilst being Life Leeched.
Life Steal 5 - 8
Range Touch
Duration Instant
Extendable? N/A
Description The Reaper rips the life force from their opponent using the power of the Evil Sphere. The Victim receives a Cause Mortal Wounds invocation and the caster recovers lost life points as shown below.
Rank | Damage Inflicted | Healing Received |
5 | Cause Grievous 4 | 6 life |
6 | Cause Mortal 5 | 30 Life |
7 | Cause Mortal 5 | 60 Life |
8 | Cause Mortal 5 | 90 Life |
On a successful touch attack the caster should shout "Life Steal, 20 Hits" ("Life Steal, 12 Hits for the rank 5 version) to indicate the amount of damage caused. The caster should be aware of how much curing they gain from the invocation.
Life Steal 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 8 Life Steal invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I take your life for myself!") without the need for the usual ritual or being invoked.
The Life Steal 8 is cast as part of the ceremony required to cast the Life Steal 9. The High Priest will be out 17 power whilst the Life Steal 9 is in effect (9 for the reank 9 and 8 for the stored Life Steal 8). Once the Rank 8 Life Steal is released all 17 power may be restored normally.
A character may only have a single Rank 9 Life Steal invocation in effect at a time.
Mass Curse 8
Range 20ft long Cone, 90 degree arc to the caster's front
Duration 15 Minutes
Extendable? No
Description This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.
Mass Repel Life 8
Range 20 ft.
Duration 10 seconds
Extendable? No
Description This invocation causes all living creatures within the area of effect to move directly away from the caster for a distance of 10 feet. A victim prevented from moving the full distance by a solid object is pinned against that object for 10 seconds (or an appropriate proportion thereof corresponding with the distance he has been prevented from retreating).
Master of Pain 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest calls upon the Power of the Evil Sphere to allow him access to it's destructive power more easily.
At Rank 9 any Cause Mortal invocation of ranks 1 - 8 cast using full vocals costs one less power than usual. Thus the High Priest may cast Cause Mortal 5 for only 4 power each time. This decrease in cost only applies when full vocals are used and does not apply if the Cause Mortals are triggered by a Cause Mortal 9 for example. Cause Mortal invocations of ranks 6 - 8 cast using Invoke Sphere do benefit from this reduction.
At Rank 10 the High Priest gains the same benefits as the rank 9 Master of Pain invocation and also may cast Cause Mortal 6 at vocal length, without the need for an Invoked Sphere. Cause Mortal 6's cast in this way cost 10 Power rather than the usual 6. The cost of Cause Mortals cast in this way is not reduced by Master of Pain.
You do not need to have a Master of Pain 9 in effect to benefit from a Master of Pain 10.
Might of Ushaz 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest calls upon the Power of the Evil Sphere to make his Weapons of Woe more effective.
At rank 9 any Weapon of Woe invocation cast by the High Priest has its duration increased by a factor of 4 as if cast down one effective rank.
At Rank 10 and Weapon of Woe, cast by himself, wielded by the High Priest inflicts one additional rank of Power damage. So a High Priest wielding a Weapon of Woe 6 cast by himself would inflict Power 4 rather than Power 3.
You may have either or both the rank 9 and 10 Might of Ushaz invocations in effect at a time. Might of Ushaz will remain in effect, and power out, until released or until the caster is slain.
Neutrality to Lesser Undead 4
Range Self Only
Duration 15 Minutes
Extendable? No
Description Lesser Undead creatures view the caster of this invocation as Undead themselves. They will not attack the caster unless the caster attacks them or their creator.
After casting this invocation the caster should don an undead mask to indicate to the monsters that the invocation is in effect.
Neutrality to Greater Undead 6
Range Touch
Duration 15 Minutes
Extendable? No
Description Greater and Lesser Undead creatures view the caster of this invocation as Undead themselves. They will not attack the caster unless the caster attacks them or their creator.
After casting this invocation the caster should don a shade/wraith hood to indicate to the monsters that the invocation is in effect.
Paranoia 6
Range 20ft
Duration 15 Minutes
Extendable? No
Description The target becomes Paranoid and believes that everyone is out to get them. Victims of a Paranoia invocation will treat former allies as mistrusted strangers. He is unlikely to attack them outright but certainly would want to separate himself from them and would reduce their willingness to risk personal injury to assist them in any way.
People that the victim would not trust anyway such as total strangers or aggressive Valley Groups (for example) would be treated with extreme hostility. A Paranoid individual would probably leave under such circumstances but would certainly fight if cornered.
Poison 5 - 8
Range Touch
Duration Special
Extendable? No
Description Caster binds the Evil Sphere to his hands causing them to secrete toxic venom. The caster needs only to touch his target with both hands (this need not be a deliberate lunge, a handshake will suffice) to cause the venom to enter their system. 15 Minutes after being touched the venom will take effect upon the target.
At Rank 5 the venom will inflict a Cause Mortal Wounds Invocation upon the target. A Rank 4 Neutralise Poison invocation or a Poison Antidote 5 potion will cancel the effects of the poison before the damage is inflicted but will not return life lost as a result of the poison taking effect.
At Rank 6 the venom will put the target to sleep. The induced sleep will last for 4 hours or until the character suffers damage in the same way as a sleep spell. A Neutralise Poison 7 would also wake up a sleeping victim without doing them any damage.
At Rank 7 the venom will paralyse the target. The paralysis will last for 4 hours. The Good Sphere invocations Remove Paralysis or Neutralise Poison 7 will remove this paralysis.
At Rank 8 the venom will put the victim into Maim the target as per the Rank 7 Touch of Evil Invocation (See Reapers' Ritual Power Invocations). A Neutralise Poison will not return the life lost due to the effects of this poison.
In all cases the Good Sphere Invocation Neutralise Poison 7 cast on the victim after the initial touch but before fifteen minutes have passed will remove this invocation and the victim will not suffer any ill effects. A herbal Poison Antidote Potion Rank 10 taken in the same way would also cancel the effects.
Upon the completion of the casting the caster has one minute to touch a target. The first creature touched within that minute will take the full effect of the invocation and the invocation will be expended.
Power Steal 6 - 8
Range Touch
Duration Special
Extendable? No
Description This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.
Rank | Power Stolen per 30 seconds |
1 | 1 |
2 | 2 |
3 | 4 |
4 | 8 |
5 | 16 |
6 | 30 |
7 | 60 |
8 | 90 |
Power can never be taken over the caster's normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above. The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion). This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being the victim of a Power Steal.
Power Steal 9
Range Self Only
Duration Special
Extendable? N/A
Description The High Priest calls upon the Power of the Evil Sphere to tear the spiritual essence from his target.
Power Steal 9 enables the caster to trigger a Rank 8 Power Steal invocation using a specific command phrase (such as "Your power now be mine"). Power Steal 9 will remain in effect until triggered, released or the caster is slain. No additional power need be expended to cast the Power Steal 8, this ability is granted by the Power Steal 9.
Possession 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description Through the use of this invocation the caster gains complete control over the target. Any order issued by the caster to the victim will be followed to the letter.
This invocation may not have its casting time reduced by using Invoke Sphere. The casting ritual must be performed in full and with the victim present as part of the ritual in order for Possession to be successful.
Power Drain 1 - 8
Range Touch
Duration Instant
Extendable? No
Description This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:
Rank | Power Drained (Total) | Power Drained (per Hand) |
1 | 1 | N/A |
2 | 2 | 1 |
3 | 4 | 2 |
4 | 8 | 4 |
5 | 16 | 8 |
6 | 32 | 16 |
7 | 64 | 32 |
8 | 128 | 64 |
A one handed touch from a higher Rank invocation drains only the "per hand" Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.
The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.
Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 8 would therefore be called as "Power Drain 128".
Power Drain Range 3 - 8
Range 20ft
Duration Instant
Extendable? No
Description This invocation drains the power from a target, inflicting 1 point of life damage for each point of power drained. The amount of power drained is shown below:
Rank | Power Drained |
3 | 1 |
4 | 2 |
5 | 4 |
6 | 8 |
7 | 16 |
8 | 32 |
The amount of power drained is reduced by the target's power armour class, applied once only. The caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. So for a Rank 8 Power Drain Range the caster should call "Power Drain 32" to indicate the effect to the target.
Power Weapon 3, 5
Range Touch
Duration 15 Minutes
Extendable? Yes
Description One blunt weapon or dagger can be empowered to do spiritual damage as shown below;
Rank | Power Damage Inflicted |
3 | Power 1 |
5 | Power 2 |
Repel Life 5
Range 20 ft
Duration 10 seconds
Extendable? No
Description This invocation causes a single living creature within 20 feet of the caster to move directly away from the caster for a distance of 10 feet. A victim prevented from moving the full distance by a solid object is pinned against that object for 10 seconds (or an appropriate proportion thereof corresponding with the distance he has been prevented from retreating).
Shroud of Ushaz 7
Range Self Only
Duration 15 Minutes
Extendable? No
Description This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).
Shroud of Ushaz 9, 10
Range Self Only
Duration Special
Extendable? N/A
Description At Rank 9 this invocation allows the High Priest to store one rank 7 Shroud of Ushaz invocation within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked.
The Shroud of Ushaz 7 is cast as part of the ceremony required to cast the Shroud of Ushaz 9. The High Priest will be out 16 power whilst the Shroud of Ushaz 9 is in effect (9 for the rank 9 and 7 for the stored Shroud of Ushaz). Once the Rank 7 Shroud is released all 16 power may be restored normally.
At Rank 10 this invocation allows the High Priest to store two rank 7 Shroud of Ushaz invocations within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked. This works in exactly the same way as the rank 9 Shroud of Ushaz but the caster would be out 23 power rather than 16.
A character may only have a single Shroud of Ushaz invocation of rank 9 or 10 in effect at a time.
Speak with Lesser Undead 3
Range Touch
Duration 15 Minutes
Extendable? No
Description This invocation enables a Necromancer to effectively communicate with a single lesser undead creature. It does not affect the natural (or unnatural) behaviour of the undead in any way. Neither does it compel the undead to respond, but if the undead does respond, all responses must be the truth.
Speak with Undead 6
Range 20 ft.
Duration 15 Minutes
Extendable? No
Description This invocation enables a Necromancer to effectively communicate with a single Lesser or Greater Undead creature. It does not affect the natural (or unnatural) behaviour of the undead in any way. Neither does it compel the undead to respond, but if the undead does respond, all responses must be the truth.
Spiritual Barrier 8
Range Touch
Duration 15 Minutes
Extendable? No
Description The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.
Spiritual Barrier 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 8 Spiritual Barrier invocation within their body for release upon the utterance of a specific trigger phrase (such as "See the true power of the Evil Sphere!") without the need for the usual ritual or being invoked.
The Spiritual Barrier 8 is cast as part of the ceremony required to cast the Spiritual Barrier 9. The High Priest will be out 17 power whilst the Spiritual Barrier 9 is in effect (9 for the rank 9 and 8 for the stored Spiritual Barrier). Once the Rank 8 Spiritual Barrier is released all 17 power may be restored normally.
A character may only have a single Rank 9 Spiritual Barrier invocation in effect at a time.
Spirit Wrack 8
Range Touch
Duration 15 Minutes
Extendable? No
Description The victim's body and mind are wracked with agony leaving them able to do anything requiring concentration or mental effort. The target of a Spirit Wrack will still defend themselves if attacked.
The Good Sphere Invocation Remove Pain will lessen the effects of the Spirit Wrack but the invocation must be cast once on each of the victim's six locations to remove the invocation and allow them to act normally again.
Susceptibility 7
Range 20ft
Duration 15 Minutes
Extendable? No
Description The target becomes less able to resist spells and invocations. For the purposes of spells or invocation that effect targets based on their rank or number of monster hits the target of Susceptibility is considered to have half their usual rank or number of monster hits.
Thus a Monster with 100 hits would normally be immune to the level 5 Blue Magic Spell Sleep (which affects monsters with 64 hits or less). If the same monster were the target of Susceptibility he would be treated as having 50 Hits and would therefore be vulnerable to the Level 5 Sleep Spell.
Suspend Invocation 8
Range 20 ft
Duration 15 Minutes
Extendable? No
Description One invocation in effect upon the target is suspended, it no longer counts as being in effect and the target will experience none of the benefits or penalties associated with the invocation.
After 15 minutes the Suspend Invocation will end and the target invocation will return as if no time has passed. Any duration that the invocation had remaining is unaffected by the suspension.
This invocation may only be cast to target an invocation with a duration greater than instant. A suspend invocation will only work on invocations of Rank 8 or below. The caster must name the invocation to be suspended at the time of casting by calling "Suspend Invocation" followed by the name of the invocation (Bless, Shroud of Ushaz, etc.).
Talk to Dead 6 - 8
Range Touch
Duration Special
Extendable? No
Description This invocation enables a Necromancer to summon the spirit of a deceased individual into themselves. The spirit can then be forced by the caster to answer a single question truthfully.
The caster should inform the Referee of the question he asked the spirit in the next time out. In the meantime he should role-play the conflict between themselves and the summoned spirit until such time as the Referee provides the answer.
This is a very dangerous invocation to cast as there is a chance that the caster will not be able to force the spirit back out of his body. Because of this it is only possible to cast each rank of the Talk to Dead invocation once per adventure.
Terror 5, 6
Range Touch (5), 20ft (6)
Duration 15 Minutes
Extendable? N/A
Description This invocation causes the target to become filled with unnatural Terror causing them to flee from the caster for the duration of the invocation. Terror is a Fear effect, differing only in duration, and may be removed or resisted by any ability which would be effective against Fear.
Touch of Evil 6 - 8
Range Touch
Duration Instant
Extendable? N/A
Description The caster calls forth the destructive energies of the Evil Sphere to destroy the victim's body.
A Rank 6 Touch of Evil is known as Harm. The target is reduced to 12 total and 2 locational life. Monsters are reduced to 3 Hits. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Harm" at his target to indicate the effect.
A Rank 7 Touch of Evil is known as Maim. The target's life force is nearly driven from their body, and they are brought to the verge of death, being instantly reduced to a dying state (although only a single person is required to attend to them in order to prevent death - see the First Aid skill). Upon the completion of his vocals and a successful two-handed touch the caster should shout Maim at his target to indicate the effect.
A Rank 8 Touch of Evil is known as Death. If the target has never died before (has not previously lost a resurrection chance) then he is instantly slain and no amount of tending will save him. If the target has died at least once previously then they will suffer the effects of a Maim instead of being slain. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Death" at his target to indicate the effect.
Touch of Evil will only work on living creatures. Undead, Elementals and similar unnatural creatures are not affected.
Unhallowed Ground 9
Range Touch
Duration Special
Extendable? N/A
Description This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.
The Unhallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.
In order to cast a cosmic invocation the High Priest must first invoke within the Unhallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.
Vision 6
Range Self Only
Duration Special
Extendable? N/A
Description This invocation puts the caster into a trance similar to a meditation. The trance will last for a minimum of one hour during which time the caster may not perform any action at all, they are effectively unconscious. Damage will awaken someone from a Vision but this can have serious consequences for the caster. It is possible to move someone experiencing a vision (to put them into bed for example) but it must be done carefully.
During the casting of the invocation the caster must concentrate on whatever it is that he wishes to experience a Vision of. This may take the form of a question, a person about whom they wish to learn more or anything else. Should the casters focus be too vague then the vision is likely to be confusing and not very informative if indeed the vision works at all. Having entered the trance the caster will experience a myriad of images, sounds and smells sent by the Evil Sphere to educate the caster. These experiences will rarely make any sense and it may take the caster some time to understand their meaning.
The caster should role-play their lack of understanding of the meaning of the vision until such time as the referee explains what information has been gained. In the case of very complicated visions or obtuse information this may take several days and you may not get the answers until your character has had a chance to think carefully on the experience (i.e. you may not get an answer until after the adventure). Vision may not be cast with an Invoke Sphere, a full casting ritual must be performed each time.
Vision may only be cast when actively engaged on a quest. It can only be cast on adventures.
Weapon of Secrets 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description The caster binds a lesser spirit of the Evil Sphere into an already empowered Weapon. The spirit finds the weaknesses of foes struck with the weapon causing it to inflict more damage. A Weapon of Secrets may only be cast on a weapon already inflicting Power damage and will increase the power damage inflicted by that weapon by one rank for the duration of the Weapon of Secrets invocation.
If the weapon ceases to be Empowered (if it was empowered via a Power Weapon Invocation which has ceased to be in effect for example) then the Weapon of Secrets remains in effect but has no effect unless the Weapon is empowered again.
The maximum damage attainable through the use of a Weapon of Secrets invocation is Power 6. Weapon of Secrets 7 and 8 are only used to increase the duration of an effective Weapon of Secrets 6.
Weapon of Secrets 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one Weapon of Secrets invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "May this weapon's power be revealed!") without the need for the usual ritual or being invoked.
The Weapon of Secrets 6 - 8 is cast as part of the ceremony required to cast the Weapon of Secrets 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Secrets 9 is in effect (9 for the rank 9 and between 6 and 8 for the Weapon of Secrets). Once the Rank 6 - 8 Weapon of Secrets is released all power may be restored normally.
A character may only have a single Rank 9 Weapon of Secrets invocation in effect at a time.
Weapon of Woe 6 - 8
Range Touch
Duration 15 Minutes
Extendable? Yes
Description One weapon type chosen by the caster at the time of learning the Weapon of Woe invocation can be empowered to do spiritual damage. A character may learn Sword of Woe for example allowing him to cast the invocation on swords only. A character may learn the Weapon of Woe invocation multiple times, choosing a different weapon type each time, but must always learn the each type from rank 6 upwards as if it were a completely new invocation. It would not be possible to learn Sword of Woe at rank 6 - 8 and then learn Axe of Woe at 8; you must learn the rank 6 and 7 versions first.
The power damage granted by a Weapon of Woe is shown below;
Rank | Power Damage |
6 | Power 3 |
7 | Power 4 |
8 | Power 5 |
Weapon of Woe 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one Weapon of Woe invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.
The Weapon of Woe 6 - 8 is cast as part of the ceremony required to cast the Weapon of Woe 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Woe 9 is in effect (9 for the rank 9 and between 6 and 8 for the Weapon of Woe). Once the Rank 6 - 8 Weapon of Woe is released all power may be restored normally.
A character may only have a single Rank 9 Weapon of Woe invocation in effect at a time.
Withhold Power 6 - 8
Range 20 ft
Duration 15 Minutes
Extendable? No
Description The caster uses the Evil Sphere to partially block a target's access their inner spiritual power.
This invocation causes a certain amount of the victim's power to become unavailable to them for the duration of the invocation. The power withheld in this fashion is not lost and will return once the duration of the invocation expires. The position of the power (talisman, or self) does not affect this invocation, nor is it affected by it, merely the victim's ability to access the power, from which ever location. The amount of power withheld is as follows:
Rank | Power Withheld |
6 | 32 |
7 | 64 |
8 | 128 |
It is not possible to withhold an amount of power greater than that to which the victim has access at the time of casting. The victim may never be rendered unconscious through this invocation. Power withheld is still subject to the effects of the Power Drain and Power Steal invocations.
Withhold Power 9
Range Self Only
Duration Special
Extendable? N/A
Description This invocation allows the High Priest to store one rank 8 Withhold Power invocation within their body for release upon the utterance of a specific trigger phrase (such as "Your Spirit is mine, your essence be damned!") without the need for the usual ritual or being invoked.
The Withhold Power 8 is cast as part of the ceremony required to cast the Withhold Power 9. The High Priest will be out 17 power whilst the Withhold Power 9 is in effect (9 for the rank 9 and 8 for the stored Withhold Power). Once the Rank 8 Withhold Power is released all 17 power may be restored normally.
A character may only have a single Rank 9 Withhold Power invocation in effect at a time.
Lay Power : Ritual Power : Cosmic Power : Common Lay Invocations : Sect Invocations : Good Invocations : Neutral Invocations : Evil Invocations