This version (2007c) of the rules is correct as of July 2007. [Errata]
The Heroquest Larp/Lrp Rules
Introduction
Since Heroquest began its larping events back in 1986 our live role playing rules have been regularly updated and improved. With the wonderous addition of the internet and this amazing website we can now update our larp rules very easily and allow everyone access to these rules immediately.
Players who come to an event the first time or who are reading this for the first time do not need to worry about the majority of the rules as you initially begin the game with a preset range of larping skills as described in the basic rules section below.
There are many links throughout the rules pages that will take you to more detailed information on the term or subject at hand. Where you see Cause Mortal for example clicking on the name of the invocation will take you to a description of that invocation. Clicking on Strength will link to a description of that skill in the larping skills index.
Larp Characters and Rank
As characters earn experience through their live action role playing adventures they become more powerful. Heroquest larp runs events aimed at all ranks of characters throughout the year. The Larping Events Page explains which dungeons would be appropriate for characters of various ranks.
Basic Rules | ||
If you have never played before, or are starting a new character then the basic rules can be found below. | ||
Basic Rules | ||
Basic Character Skills | ||
Combat and Fighting - Some important notes about fighting. | ||
Low Level Larp Rules - For Characters of 10 - 199 Points |
||
Upon completion of a characters first event the character become "low level" and begins to accrue skill points which can be expended on new skills. | ||
Picking a character Class and Race - Who are you and what do you do? | ||
Low Level Character Skill Tables - Common skills available to all characters. | ||
Magic and Casting Spells - The Basic rules for casting magic spells. | ||
Power and Casting Invocations - The Basic rules for casting invocations | ||
Mid Level Larp Rules - For Characters with 200 - 639 Points |
||
Once a character reaches 200 points he is said to have status and must swear his allegience to a Guild. | ||
Mid Level Characters- Joining a Guild and spending your status. | ||
Guild Index - A list of all of the Guilds that Players can join. | ||
Casting High Magic | ||
Casting Ritual Power | ||
High Level Larp Rules - For Characters with 640+ Points |
||
High Level Characters - On your way to becoming a Hero? | ||
Casting Arcane Magic - Sorcerers wield magics even mightier than a Wizard. | ||
Casting Cosmic Power - High Priests perform miracles in the name of their Spheres. | ||
Character Resources |
||
The Marketplace - What to spend your hard earned cash on? | ||
Scroll Rules - Have a handy spell or invocation up your sleeve? | ||
Potion Rules - A sip of something useful to make life a little easier? | ||
Battleboard Spreadsheet - New version 2.13 with working perm life features & skill overrides. DOES NOT WORK IN EXCEL 2007 OR OPENOFFICE.! If you are using Excel 2007 please download version 2.12 below. Neither version works in openoffice calc unfortunately. | ||
Battleboard Spreadsheet Version 2.12 | ||
Magic |
||
The Heroquest Magic Map | ||
Power |
||
The Heroquest Power Map | ||
Reference Information |
||
Skills Index - a list of all skills available to live action role playing characters. | ||
Glossary - of Heroquest Terms. | ||
Effects List - A list of all of the larp effects, damaging things and weird stuff that might be shouted at you. |