The Yellow Guild

Information

So you have decided to join the Yellow Guild. As a statused member of the Guild you have now earned the title of Wizard.


Guildleader: Lord Veltyn (Tanu)
Assistant: Tierson (Human)
Kettler von Harzon (Human)
 
Administrator: Davrok Thunder (Human)  


Background

The Yellow School of magic, better known as the Yellow Guild is based in the Valley Alliance Tower and is one of the largest in the Kern Valley Alliance. Yellow magic is drawn from the element of lightning and specialises in spells that call forth the destructive force of electricity. At higher levels users of yellow magic are often able to stun an enemy's limbs, destroy all but the mightiest of individuals with a touch or protect a group within a globe of magical energy.


Notable Guildmembers

Colchis - Hero of the Alliance and Yellow Sorcerer
         
Vor Charmshaper Head of one of the Drow families of House Tumdurgul
         
 
         
 
         


Requirements to Join

The Yellow School requires that potential members are capable of casting all of the Common Yellow Magic Spells and that they have a minimum one spell slot of each level to 5.


Guild Skills

These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status.


Cast Additional Colour of Magic Levels 1 - 5
Write Battle Magic Spells


Status Skills Ranks 20 - 63

These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status.


Make Focus
Learn Spells Level 1 - 8
Wizard in 2nd Colour
Write High Magic Spell Scroll
Discern Alchemical Potion
Discern Alchemical Potion Mastery
Enhanced Discern Alchemical Potion Mastery


Note that the spending of one status point allows your character to learn all of the Discern Potion skills. Character points must still be spent on them however.
The spells available to members of the Brown School when spending status on Learn Spells Level 1 - 8 are linked below.
Battle Magic Spells
High Magic Spells - Available to Primary Members of the School Only
High Magic Spells - Available to both Primary and Secondary Members of the School
For information on the casting of High Magic see here.


Status Skills Ranks 64 – 127

These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status.


Sorcerer in Primary Colour
Learn Level 9 Spells
Write Arcane Level 9 Scrolls
Mnemonic Mastery(does not cost status)
Improved Ensorcelling
Improved Empowering


The spells available to members of the Yellow School when spending status on Learn Level 9 Spells are linked below.
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony
For information on the casting of Arcane Magic see here.


Status Skills Ranks 128+

These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status.


Learn Level 10 Spell
Wizard in 3rd Colour
Sorcerer in 2nd Colour
Write Arcane Level 10 Scrolls
Enhanced Mnemonic Mastery (does not cost Status)


The spells available to members of the Yellow School when spending status on Learn Level 10 Spell are linked below.
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony
For information on the casting of Arcane Magic see here.


Back to the Guilds