The Yellow Guild
Information
So you have decided to join the Yellow Guild. As a statused member of the Guild you have now earned the title of Wizard. |
Guildleader: | Lord Veltyn (Tanu) | |
Assistant: | Tierson (Human) Kettler von Harzon (Human) |
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Administrator: | Davrok Thunder (Human) |
Background
The Yellow School of magic, better known as the Yellow Guild is based in the Valley Alliance Tower and is one of the largest in the Kern Valley Alliance. Yellow magic is drawn from the element of lightning and specialises in spells that call forth the destructive force of electricity. At higher levels users of yellow magic are often able to stun an enemy's limbs, destroy all but the mightiest of individuals with a touch or protect a group within a globe of magical energy. |
Notable Guildmembers
Colchis - Hero of the Alliance and Yellow Sorcerer |
Vor Charmshaper Head of one of the Drow
families of House Tumdurgul |
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Requirements to Join
The Yellow School requires that potential members are capable of casting all of the Common Yellow Magic Spells and that they have a minimum one spell slot of each level to 5. |
Guild Skills
These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status. |
Cast Additional Colour of Magic Levels 1 - 5 |
Write Battle Magic Spells |
Status Skills Ranks 20 - 63
These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status. |
Make Focus |
Learn Spells Level 1 - 8 |
Wizard in 2nd Colour |
Write High Magic Spell Scroll |
Discern Alchemical Potion |
Discern Alchemical Potion Mastery |
Enhanced Discern Alchemical Potion Mastery |
Note that the spending of one status point allows your character to learn all of the Discern Potion skills. Character points must still be spent on them however. |
The spells available to members of the Brown School when spending status on Learn Spells Level 1 - 8 are linked below. |
Battle Magic Spells |
High Magic Spells - Available to Primary Members of the School Only |
High Magic Spells - Available to both Primary and Secondary Members of the School |
For information on the casting of High Magic see here. |
Status Skills Ranks 64 127
These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status. |
Sorcerer in Primary Colour |
Learn Level 9 Spells |
Write Arcane Level 9 Scrolls |
Mnemonic Mastery(does not cost status) |
Improved Ensorcelling |
Improved Empowering |
The spells available to members of the Yellow School when spending status on Learn Level 9 Spells are linked below. |
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers |
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony |
For information on the casting of Arcane Magic see here. |
Status Skills Ranks 128+
These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status. |
Learn Level 10 Spell |
Wizard in 3rd Colour |
Sorcerer in 2nd Colour |
Write Arcane Level 10 Scrolls |
Enhanced Mnemonic Mastery (does not cost Status) |
The spells available to members of the Yellow School when spending status on Learn Level 10 Spell are linked below. |
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers |
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony |
For information on the casting of Arcane Magic see here. |
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