The Grey School of Magic

Information

So you have decided to join the Grey School of Magic. As a statused member of the School you have now earned the title of Wizard.
Guildleader: Gilliard Greyarm (Human)  
Assistant: Giles (Air Elf)
Administrator: Pace (Human)  

Background

The Grey School of magic is based in the Valley Alliance Tower. Grey School Wizards, more commonly referred to as Warlocks, are almost always to be found fighting alongside the warriors, using their spells to bolster their own fighting abilities. Grey magic is drawn from the Element of Metal and specialises in spells that increase fighting strength and physical endurance, though it has few spells that are cast directly at an enemy. At higher levels users of grey magic are often able to protect themselves greatly against metal weapons, become as strong as a warrior or strike devastating blows.

Guildmembers

Raucus – Head of the Valley Alliance Tower is known to be a sorcerer of the Grey School.

       
       
       
       

 

Requirements to Join

The Grey School requires that potential members are capable of casting all of the Common Grey Magic Spells and that they have a minimum one spell slot of each level to 5.

Guild Skills

These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status.
Enhanced Armour Mastery
Cast Additional Colour of Magic Levels 1 - 5
Write Battle Magic Spells

Status Skills Ranks 20 - 63

These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status.
Make Focus
Learn Spells Level 1 - 8
Wizard in 2nd Colour
Write High Magic Spell Scroll
Discern Alchemical Potion
Discern Alchemical Potion Mastery
Enhanced Discern Alchemical Potion Mastery
Note that the spending of one status point allows your character to learn all of the Discern Potion skills. Character points must still be spent on them however.

Spells Available to Wizards

The spells below can be selected by Wizards of the Grey School using the Learn Additional Spells status skill from the list above.

All Primary Grey Wizards are taught the spell Cast in Armour upon gaining their Focus.

Combat Readiness (Steel Store) 6 - 8 Endurance 6 - 8 Protection from Weakness 6 - 8 Warlock's Blade 2, 4
Continuous Casting 6 - 8 (Primary Only) Mass Endurance 6 - 8 (Primary Only) Shield 2, 4 Weapon Proficiency 6 - 8
Dispel 6 - 8 Plate on Plate 7, 8 Shield of Steel 6 - 8 (Primary Only) Wizard's Dispel 6 (Primary Only)
Double Strength 6, 7 Protection from Battle Magic 6 - 8 (Primary Only) Spell Attunement 6 - 8

Status Skills Ranks 64 – 127

These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status.
Sorcerer in Primary Colour
Learn Level 9 Spells
Write Arcane Level 9 Scrolls
Mnemonic Mastery(does not cost status)
Improved Ensorcelling
Improved Empowering

Status Skills Ranks 128+

These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status.


Learn Level 10 Spell
Wizard in 3rd Colour
Sorcerer in 2nd Colour
Write Arcane Level 10 Scrolls
Enhanced Mnemonic Mastery (does not cost Status)


The spells available to members of the Grey School when spending status on Learn Level 10 Spell are linked below.
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony
For information on the casting of Arcane Magic see here.


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