The Green School of Magic

Information

So you have decided to join the Green School of Magic. As a statused member of the School you have now earned the title of Wizard.


Guildleader: Shamus (Leprechaun)
Assistant: Alorn Verithis (Elf)
Administrator: Nathdranor Anduguin (Human)


Background

The Green School of magic is based in the White Retreat and is often called upon to investigate strange magical artefacts or phenomenon. Green magic is drawn from the element of water and specialises in spells of scrying and hindering. At higher levels users of green magic are able to slow their enemies, identify items more accurately and perform other subtle magics.


Notable Guildmembers

Aradel - Sorceress of the Green School. Recovered a number of important Teaching Scrolls for the School


Requirements to Join

The Green School requires that all potential members are capable of casting all of the Common Green Magic Spells and that they have a minimum one spell slot of each level to 5.


Guild Skills

These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status.


Discern Spiritual Influence
Discern Paralysis
Discern Poisoning
Cast Additional Colour of Magic Levels 1 - 5
Write Battle Magic Spells


Status Skills Ranks 20 - 63

These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status.


Make Focus
Learn Spells Level 1 - 8
Wizard in 2nd Colour
Write High Magic Spell Scroll
Discern Alchemical Potion
Discern Alchemical Potion Mastery
Enhanced Discern Alchemical Potion Mastery
Discern Herbal Potion
Discern Herbal Potion Mastery
Enhanced Discern Herbal Potion Mastery


Note that the spending of one status point allows your character to learn all of the Discern Potion skills. Character points must still be spent on them however.
The spells available to members of the Green School when spending status on Learn Spells Level 1 - 8 are linked below.
Battle Magic Spells
High Magic Spells - Available to Primary Members of the School Only
High Magic Spells - Available to both Primary and Secondary Members of the School
For information on the casting of High Magic see here.


Status Skills Ranks 64 – 127

These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status.


Sorcerer in Primary Colour
Learn Level 9 Spells
Write Arcane Level 9 Scrolls
Mnemonic Mastery(does not cost status)
Improved Ensorcelling
Improved Empowering


The spells available to members of the Green School when spending status on Learn Level 9 Spells are linked below.
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony
For information on the casting of Arcane Magic see here.


Status Skills Ranks 128+

These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status.


Learn Level 10 Spell
Wizard in 3rd Colour
Sorcerer in 2nd Colour
Write Arcane Level 10 Scrolls
Enhanced Mnemonic Mastery (does not cost Status)


The spells available to members of the Green School when spending status on Learn Level 10 Spell are linked below.
Prepared Arcane Spells - Spells which are cast before leaving on an adventure and cannot be cast away from the Towers
Active Arcane Spells - Spells which can be cast on adventures with the appropriate ceremony
For information on the casting of Arcane Magic see here.


Back to the Guilds