The Seekers

Information

So you have decided to join the Seekers. As a statused member of the Seekers you have now earned the title of Journeyman.


Guildleader: Taraman (Human?)
Assistant: Galnin (Elf)
Administrator: Kronos (Human)


Background

Spies and infiltrators without equal in the Kern Valley Alliance (although the Assassins may argue against that), it is the Seekers Guild of the White Retreat who are entrusted with keeping tabs on our enemies, finding their hidden bases and learning of their schemes. Most Seekers tend to follow the Good Sphere but as a Guild that trains it members to be versatile they vary wildly in appearance and personality.


Notable Guildmembers

Talon – Master Seeker who trained the group of deep cover operatives now known commonly as the “Rogue Seekers”.
Cirith - Master Seeker, High Priest of Humact and Hero of the Alliance.
Caradac - Son of Talon. Master Seeker and Hero of the Alliance.


Requirements to Join

Potential Seekers are expected to prove that they have a basic understanding of their craft. Before being accepted as a member of the Seekers Guild a potential recruit must obtain information, that is of benefit to his group, without any assistance.


Guild Skills

These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status.


Discern Disease
Discern Spiritual Influence
Discern Poisoning
Discern Paralysis
Trap Handling


Status Skills Ranks 20 - 63

These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status.


Combat Awareness
Throat Slit
Sneak Attack
Disguise
Discern Herbal Potion
Discern Herbal Potion Mastery
Enhanced Discern Herbal Potion Mastery
Discern Alchemical Potion
Discern Alchemical Potion Mastery
Enhanced Discern Alchemical Potion Mastery
Make Herbal Potion
Make Herbal Potion Mastery
Additional Dexterity


Note that the spending of one status point allows your character to learn all of the Discern Potion skills. Character points must still be spent on them however.

Status Skills Ranks 64 – 127

These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status.


Jack of All Trades (Primary Guildmembers Only)
Combat Awareness Mastery
Sneak Attack Mastery
Disguise Mastery
Enhanced Disguise Mastery
Enhanced Make Herbal Potion Mastery
Additional Dexterity Mastery
Improved Empowering
Improved Ensorcelling


Status Skills Ranks 128+

These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status.


Enhanced Combat Awareness Mastery
Enhanced Additional Dexterity Mastery


Back to the Guilds