The Seekers
Information
So you have decided to join the Seekers. As a statused member of the Seekers you have now earned the title of Journeyman. |
Guildleader: | Taraman (Human?) |
Assistant: | Galnin (Elf) |
Administrator: | Kronos (Human) |
Background
Spies and infiltrators without equal in the Kern Valley Alliance (although the Assassins may argue against that), it is the Seekers Guild of the White Retreat who are entrusted with keeping tabs on our enemies, finding their hidden bases and learning of their schemes. Most Seekers tend to follow the Good Sphere but as a Guild that trains it members to be versatile they vary wildly in appearance and personality. |
Notable Guildmembers
Talon Master Seeker who trained the group of deep cover operatives now known commonly as the Rogue Seekers. |
Cirith - Master Seeker, High Priest of Humact and Hero of the Alliance. |
Caradac - Son of Talon. Master Seeker and Hero of the Alliance. |
Requirements to Join
Potential Seekers are expected to prove that they have a basic understanding of their craft. Before being accepted as a member of the Seekers Guild a potential recruit must obtain information, that is of benefit to his group, without any assistance. |
Guild Skills
These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status. |
Discern Disease |
Discern Spiritual Influence |
Discern Poisoning |
Discern Paralysis |
Trap Handling |
Status Skills Ranks 20 - 63
These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status. |
Note that the spending of one status point allows your character to learn all of the Discern Potion skills. Character points must still be spent on them however. |
Status Skills Ranks 64 127
These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status. |
Status Skills Ranks 128+
These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status. |
Enhanced Combat Awareness Mastery |
Enhanced Additional Dexterity Mastery |
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