The Barbarians Lodge

Information

So you have decided to join the Barbarians Lodge. As a statused member of the Lodge you have now earned the title of Marauder.


Guildleader: Gorlan (Human)
Assistant: Chopper (Human)
Administrator: Teach (Human)


Background

The Barbarians Lodge is a loose affiliation of tribal types who share a mistrust of magic. Their Leader is Gorlan because he is the strongest of them. The Lodge can teach its members to tap into the primal forces of the body (known as Adrenals) in order to perform remarkable physical feats. Their training is not quite so expert when it comes to the more technical combat skills.


Guildmembers

Once you have spent an evening in any tavern you will realise that every member of the Lodge considers themselves notable, assuming they know what notable means.
           
           
               
               


Requirements to Join

The Barbarians Lodge will not accept as a member anyone who casts magic, uses ensorcelled items or allows beneficial magics to be cast upon them or their equipment. Any guildmember breaking these restrictions is likely to be personally ejected from the guild by Gorlan.


Guild Skills


These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status.


Enhanced Armour Mastery
Buy Adrenals
Adrenal Dexterity
Adrenal Strength
Adrenal Resist Pain
Adrenal Resist Immobility
Adrenal Resist Fear


Status Skills Ranks 20 - 63

These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status.


Weapon Attunement
Double Strength
Toughened Skin Mastery
Guild Credit - Armour
Guild Credit - Empowering
Use Adrenals Ranks 1 - 5
Meditate Adrenals
Magic Tolerance
Skinning
Skinning Mastery
Enhanced Skinning Mastery
Make Armour


Note that only one status is required to be spent for all of the skinning skills to be learnt. Each must be paid for with character points however.

Status Skills Ranks 64 – 127

These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status.


Enhanced Toughened Skin Mastery
Knockback
Knockdown
Resist Knockback
Resist Knockdown
Resist Stun
Magic Tolerance Mastery
Make Armour Mastery
Field Medicine
Improved Empowering


Status Skills Ranks 128+

These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status.


Knockback Mastery
Enhanced Knockback Mastery
Knockdown Mastery
Stun
Enhanced Make Armour Mastery
Enhanced Magic Tolerance Mastery


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