The Archers Guild

Information

So you have decided to join the Archers. As a statused member of the Archers you have now earned the title of Archer.


Guildleader: Thorn Oakenshaft (Elf)
Assistant: Thael Suresight (Elf)
Administrator: Markus Downspout (Human)


Background

The Archers Guild is a relatively small organisation formed mainly of hunters from the village who banded together for safety in order to continue their trade in the much more dangerous environment of Orin Rakatha. Their main expertise is in missile weapons (mainly bows and crossbows) and highly skilled archers can easily inflict massive damage upon their enemies through the training provided by the guild.


Notable Guildmembers

Rachek Drummond – Assistant Guildleader of the Crusaders is a well respected member of the Archers Guild.
Maelstrom Arrowhope - Sorcerer of the Grey School of magic and ambassador to the Wizards Concillium.


Requirements to Join

The Archers demand little of new members save that they own their own missile weapon and have mastery with it.


Guild Skills

These skills are available to Guildmembers at normal use of character points but do not require specific expenditure of Status.


Enhanced Missile Mastery
Enhanced Armour Mastery


Status Skills Ranks 20 - 63

These skills are available to all Guildmembers at normal use of character points and the expenditure of one point of status.


Double Strength
Guild Credit - Empowering
Guild Credit - Ensorcelling
Speed Dart
Strength Attuned Bow
Missile Attunement
Marksman
Knockback Shot


Status Skills Ranks 64 – 127

These skills are available to all Guildmembers with more than 640 points at normal use of character points and the expenditure of one point of status.


Stun Shot
Archer Mage
Archer Acolyte
Improved Empowering
Improved Ensorcelling


Status Skills Ranks 128+

These skills are available to all Guildmembers with more than 1280 points at normal use of character points and the expenditure of one point of status.


Archer Priest
Archer Wizard


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