Basic Larp Rules for Playing Heroquest

Part 2 - Starting your Larp character

Starting a Larp Character

All players will start their first Larp event as a “Basic” character. This is a character with an easy to grasp set of skills which will allow you to experience what live role playing is all about, without having to be distracted by too many rules. After playing the character for the first time you will learn additional skills through the expenditure of character points as explained in the low level rules but you will never lose the basic skills.

Basic Larp Character Skills Summary

Skill Description
30 Life Points Your life. If you take more damage than you have Life you may die.
Weapon Proficiency The ability to inflict "Single" damage with any melee weapon in one or two hands.
Ambidexterity The ability to use a weapon in either hand.
Discern Wounds The ability to determine how much someone is injured through examining them. This examination may be done in 10 seconds under optimum conditions but takes longer to perform if the person performing the discern is hampered in any way (it would take at least 30 seconds to perform this skill using a candle in the dark for example). As usual good role-playing and honesty are encouraged. The person being discerned should respond by telling the discerner how much life they are down and their maximum life.
Bind Wounds The ability to prevent someone bleeding from their wounds. If wounds are not tended then the wounded individual will lose one point of life every minute until some form of aid is received (such as having their wounds bound or a cure invocation). Using this skill requires 30 seconds of good role-playing between the patient and the tender.
First Aid The ability to restore lost life through tending and the expenditure of Power. By spending 1 minute role-playing the bandaging of wounds (through the use of bandages and other appropriate props) and expending one point of power a character may restore 6 points of lost life (to one location and total life) to themselves or another.
5 Points of Power Used during the performance of the First Aid skill. Should a person every be reduced to 0 Power by any means then they will fall unconscious for 15 minutes at which time they will regain one point of power. Power may be regained by resting at the rate of one point of power for every 15 minutes of uninterrupted rest. It is not possible to rest if you are in danger or otherwise engaged in activity (you cannot rest whilst hiding under a bush in a gale as you hide from the marauding Trolls, you could whilst sitting in a building having a glass of wine with the emissary of the Dai Fah Dyne). Your referee will indicate when you have rested back power.

These skills will be explained fully by your referee, who will be able to remind you throughout the adventure of what you can do. Do not worry if you cannot remember everything, the referee is there to ensure everything runs smoothly. The skills above link to a description of that skill within the main rules index which will have a more detailed description for each skill.

After your first Larp adventure

After your first adventure you will have a number of character points to spend on additional skills and abilities as explained in the Low Level Rules.

Rules Index - Low Level Rules