Heroquest larp/lrp Larping Biographies

ALDRED HEIRONIA

AldredAldred is a Crusader in the service of King Michel. He currently resides at the White retreat, but this has not always been the case.

Origins

His family originates from the Village, where his father and uncle were good men serving as Men-at-arms.

Orin rakatha

On departure from the Village, and arrival at Orin Rakatha it was decided that Aldred and his father would join the Valley Alliance Tower. However, Aldred’s puritanical uncle refused and instead set off to join the purists at Halmadons Height, taking with him a halberd that could not be broken.

Press ganged to Wolfhold

Whilst travelling to the VAT, Aldred’s father was killed by hordlings. Alone and vulnerable Aldred was then press-ganged into joining Wolfhold. Over the next few years he wore black, trained as a crossbowman and was known as Slyfoot.

Escape to White retreat

After a number of missions for the KVA he was able to buy his freedom and so he threw off the shackles of Wolfhold enthrallment and left for the White retreat.

After hearing noble words from the likes of Sir Paullandiss, he joined the service of King Michel. (At a similar time to when Tepic the Reaper joined the Hospitalers sect).

Over the next few years he travelled with Tepic and the drow Fang, Darkmoon, Harlequin and Razenfell against the Kalid, the wraith Nazra and the elementalist Thron ghoulshadower.

Reclaiming lost heritage

Eventually a time came when he wondered what became of his uncle and decided to travel to Halmadons height with an old comrade-in-arms - Wilfred, also of the Valley. On arrival, he learned that his uncle was dead and that all that remained was his halberd stored in their armories; this was purchased for 50 gests and returned to the White retreat.

Changes

Having to pay for something that was his by Right, altered Aldred’s perspective of the world. On reflection he believes that true generosity and selfless acts are the stuff of folk tales and that everyone needs money if only just to maintain themselves, let alone progress. More cynically he feels that many adventurers have little option to stay in the KVA because of mounting debts to the Guilds. After all, why else would the Guilds offer hefty sums of money to starting adventurers (without any real pressure for repayment) if it wasn’t to ensure their continued cooperation (enthrallment).

Aldred wishes to progress, and after incarceration in Wolfhold, he has a burning desire to preserve his freedom. He intends to achieve these by accruing as much money as he can. Of course this calls for a deviation from the established doctrine of the Michelines, but not an outright change of heart. ‘A good deed is still a good deed, whether profit is made from it or not’ he thinks. His associated adventuring group serves his aims with opportunities for capturing booty and elevation of status. (Although choosing to go on missions with KFW rather than fumble around in the desert earlier this year was a profitable decision).

Finally, Aldred has nearly 150 gests in cash and is looking for a suitably rewarding investment opportunity.

Aldred

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